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Demons

Demon Representing The Demon Race Of People.

The Demons: Demonic And Corrupted People Of All Races:

Demon
What are Demons really, not just a dark creature but an actual Demon?
This question was posed after the people on the worlds of Samorage, Jingolath, and Toraxan located in the Staknol System. It was observed that the populace was and is first created by the condensing and manifesting of magic essence and magic power. After that point they will create a spawn of their Demonic origins and that is where the “Families” or more “Clans” come from. The Demons are carnivorous, power hungry, explosive people who . Upon researching and reviewing the large group of these people they were given the classification of Developing Monster, or Dev Mon in the research notes. This was later shortened into Demon.

The Demons are a large conglomerate of species and races gathered together to make up the demonic race. Demons come in all shapes and sizes as they are made from the evils of the universe and the darkness gathered and consolidated. The dark powers build their personalities and their normal demon worlds are more hierarchical with families ruling over the vast majority of people. They live for and serve their masters as a caste based power system and this is lessened while in the Astarian Empires control. The Demons themselves have no maximum or weakening age, as they are magically created beings that age differently if they are more or less human-like. Demons which have higher intelligence and human-like appearances will age in a similar way and build their societies in a manner befitting of their society which mimics the worlds of the Empire. The demons who are more primal and hostile like with their more demonic appearances generally have less intelligence and will serve no real purpose than combat power. The Demons themselves are made up of powerful magic like all other races and they are seen as innately evil regardless of how they act. Most Demons serve the Astarian Empire due to the mass amounts of war the Empire deals with, while others may act on their own accord separate but weary of the vast territory of the Empire. No Demon is safe from the Supreme Demonic Commander Lilith as her Demonic power is so great it can remove the Demon-life and power from any who oppose her in a mere moment.

What are the types of Demons?
This question has been posed by many to the Astarian Empire due to the misconceptions and misunderstandings in the general populace as to what a Demon is. In fantasy, stories, media, and texts the Demons are an evil being created from darkness and corruption. They can take the shape of all manner of monsters, creatures, and people whether they are humanoid in shape or not. This has led people to believe everything is or can be a Demon when in fact the Demon people are a people who are their own species coming together under a single classification due to similar aspects of themselves as people. The types of Demons have mainly been the same due to how prevalent they are within the general knowledge of the collective whole, but the Astarian Empire has made a quick guide to differentiate between the various phases of species.

Demonic Elements and Affinities:
All Demons can be influenced and changed from the Magical Elemental which influences the world. Like the Demonic Effects below the Demon will be given a title which helps describe their powers and magic used in their daily lives. A standard Demon may use the Fireball Spell but a Fire/Flame Demon will use a much higher potent version of the spell. Not every Demon will have an Elemental Effect or Affinity but most of them do. Many Demons train most of their lives in order to get an Elemental Effect or Affinity while some are just born with them, this can cause a different sense of pride and antagonistic behavior from the stronger Demon. However it is said that those who are born with the Elemental Effect or Affinity will be far weaker than one who worked hard and strived to get one due to their complacency and sense of pride. Reality checks hit way harder with Demons as they tend to duel and bet enslavement and servitude instead of monetary objects. The Demonic Elements and Affinities are a list of various permanent magical elemental enhancements that are used by each individual Demon in their species. This is the list which will enhance and influence a Demons attack both physically and by using spells of the element type for the greatest empowerment, it will also describe how it changes the Demon.

Arcane - Magic Weakening and Magic Stealing. Purple crack-like vines erupt from the orifices of the face and from the base of the raised hide surrounding a protruding spike or spine. Starting small, the crack spreads slowly outwards and connects once the Demon reaches the highest levels of power.
Corrosion - Acidic and Burning based damage and spells. Reddish Brown Splotches ir various patterns cover the entire face and body with a constant dissolving and healing magic wound which always keeps the body in a state of change and restoration. The slower the process with less pain the stronger the Demon is.
Dark - Darkness and Silencing based damage and spells. Grey streaks emerge from the top of the head and go vertical down to the bottom of the feet. The more streaks and their thickness determine the power of the Demon.
Earth - Poisoning and Petrifying based damage and spells. Brown rope or chain like markings appear around the body making them seem trapped or locked within an earthen prison. The larger and stronger the markings the more powerful the Demon is.
Fire - Burning and Weakening based damage and spells. Red twisting lines run the body and pulse with energy. They generate small amounts of heat and this allows them to be used as a warmer in cold weather. The stronger the glow and the more heat generated the stronger the Demon is.
Ice - Cold and Frost based damage and spells. Teal crystal markings appear on the body. The more crystal markings the stronger the Demon is.
Lightning - Shock and Paralyzing based damage and spells. Large Yellow cracks emerge from the eyes and go downward like a bolt of lightning to the start of the Jaw. They also form from the shoulders and hips and go down the arms and legs. The thicker and brighter the Lightning Bolt the more powerful the Demon is.
Nature - Slowing and Poisoning based damage and spells. A thick Green swirl emerges from the center of the head, back, and chest and spirals in a small area. The tightness, changing lines, and size determines the Demons strength and power.
Water - Wet and Cold based damage and spells. Large Blue streams erupt from the top of the body and go down the limbs and appendages. They follow the spine and are placed right at the top most part where the bone is closest to the skin. The more the blue pulsates the stronger the Demon is.
Wind - Shattering and Bleeding based damage and spells. Large White claw marks are placed across the various limbs and appendages as their face is all black minus the huge white claw mark going down their dark face. The more claw marks the stronger the Demon is.

Demonic Effects:
Demons are a people who bear no Demonic effects placed on them in any way. They are the natural embodiment of the powers they have, they can however infect themselves with various Demonic effects to gain even more power. Like the Demonic Elements and Affinities above the Demon will be given a title which helps describe their effects and what they inflict on others. Not every Demon will have a Demonic Effect, some will go their entire lives while never encountering another Demon with an Effect, but those who have them will be far stronger than other Demons of the same type and species. The Demonic Effects are a list of various infections which are spread from the source to others, it has a higher chance to infect those who are injured, not under a Demonic effect, or are not a Demon based species.

Demonic Corruption / Demonic Taint: The Demonic Title and Effect attaches itself to a target's natural aura and causes it to release a black mist at all times, this helps differentiate the target from a regular beast who is not under Demonic Corruption. The base level of Demonic empowerment which infects a non Demon Species and slowly turns them into a Demon. Although when transformed they are treated as if they were a Lesser Demon in their society, their newfound Demonic Power is greatly enhanced as it causes the infection to spread the more they use their power.
Dark: The Dark Title and Effect attaches itself to the attacks of the Demon and inflicts true silence and darkness and permanent curses on the target as they will permanently lose their vision and all aspects which allow them to see, fight, cast spells, and function.
Terror: The Terror Title and Effect attaches itself to the Demons eyes and allows for them to see directly into a target's soul causing them to be stunned before invoking a level of fear causing them to soil themselves and flee as fast as possible in the most irrational way. This will cause people to jump from high places or run into a den of monsters.
Plague: The Plague Title and Effect attaches itself to the natural aura of the Demon and covers their bodies in large blisterious bulbs which slowly leak a deadly poison mist around the creature when they are in distress. They will also detonate when touched and explode in a thick plague puss which can kill many demons instantly. They are seen as bombs to drop on nearby populace as they spread insane amounts of plagues throughout the area they are used in. Generally in a time of peace they can channel their magic to make them extremely small pimple sized puss sacks which are mainly dormant until they are needed. Their magic will also lessen the poison mist greatly, generally those inflicted with the Plague Title and Effect will be an ugly, pimple covered, and smell bad person due to their demonic nature.

History: The Ever Changing Demonic Hordes

The history of Demons is based around feudal clans of Demons warring with each other in every possible aspect. Each group was their own clan with their own variations of rule and hierarchy until the Empire stepped in with their vast powers and subjugated all Demons under the Black Flag. Demons may not be good with technology or by using most kinds of transportation, but they excel at all forms of simple and magical combat. As the Demons of Sin arose, new clans were formed as their factions split into never ending war across the galaxy.

Demons Culture:

Demons are warring clans by nature and will absolutely stop everything for some good bloodshed. This has allowed them to always develop a similar hierarchy as Survival of the Fittest and Absolute Power. They will serve the Astarian Empire with absolute loyalty because they are allowed to operate on their own desires and fight to their absolute hearts content so long as they follow the rules. Demons tend to be very rebellious by nature and will act on their own, but powerful leaders whip them into a powerful fighting force to be reckoned with.

Demonic Entities And Hordes:

Understanding Demon Species:
The factions, families, or the species that make up the Demon race are just the demons who have stood their ground and have given themselves to the demonic cause, they come in many different species or types with varying levels of intelligence. In service to the Astarian Empire, the Demons are a proud and strong race which learns the hard way in most situations. As they are a caste based system, their species is judged by the top majority of power and this allows them to fuel their forces with slave labor and combat specialists. Although lesser demonic races may be more mindless and follow orders, the higher level of demons have more intelligence and autonomy to rule their houses and those who serve them. From the least powerful to the most powerful, the species are listed as such. This is a small example of the listed Demon species and they will be covered in their respective sections.

The Non Intelligent Demonic Beasts:
Darkmares: They are the transportation and horses of the Demons used in all forms of movement.
Hounds: They come in different sizes, types, and elemental affinities but are generally the attack dogs of the Demons.
Drazlens: They come in different sizes, types, and elemental affinities but are generally the assassin lizard-felines of the Demons. They are long and lanky bipedal people with a sharp piercing tongue which inflicts various kinds of acids and poisons into their victim. They are able to produce a large assortment of short scales like quills to defend themselves. Mostly taken as pets to Vampires and other Demons the Drazlens are able to glide and have fully developed hands with very soft fur able to grip and use tools of all kinds.

The Low Intelligent Servents:
Imps: The lowest and most basic servant of the Demon race. They tend to the chores and whims of the house they are bound to serve. Generally have very little intelligence.
Warmps: The most basic combat servant and smith of the Demon race. They tend to the maintenance and forging of weapons, armor, and equipment when it comes to warfare. They have a high level of intelligence as they become masters of the forge.
Enchmps: The most basic enchanter and alchemist of the Demon race. They tend to enchantment, enhancement, and potion creations for weapons, armor, and equipment when it comes to warfare. They have a high level of intelligence as they become masters of the magical forge.

The Low - Moderate Intelligent Warriors:
Fiends: The lowest combat force of the Demon race, they make up the main rank and file of demonic soldiers. They generally have very little intelligence and follow the strict orders of the Demons they serve in their various battles.
The Yoger: The Yoger are the heavy combat forces of the Demons as they are made from the fusion of Fiends and Ogers becoming very large and bulky Demons with multiple Demonic heads. They lead the Fiends and Hounds into battle and have a low amount of intelligence and planning. Generally they serve various houses but will not engage in their own families. They will however become powerful mercenary groups to serve those who would let them indulge in the victories and spoils of battle.
Vampire’s Thrall or Thrall: A mindless servant born from death to follow the orders of their master or Vampire. The master or Vampire gives them some of their power and life energy and this is what sustains the Thrall. They share complete senses with their master or Vampire and when dying their masters or Vampire is aware.
Draugar: They are more purposeful dead which are empowered by magics to hold the line even in death. They retain their powerful magics as Demonic corruption allows them to retain their past powers and memories to some degree. As the Draugar gains more power they gain more sentience and the ability to roam.
Ghoul: They are powerful dead creatures brought to life with magic and are able to gain their previous life's powers, skills, and abilities. They can consume many things to grow stronger and heal their dead decayed damages until they gain a full restored body. Their skin and hair is of an ashen grey and is far withered than expected.
War Fiends: The highest combat force of the Demon race and general to the Demons of combat and lesser intelligence. They lead the main rank and file of demonic soldiers into battle as they are gifted with the strongest of bodies as it is a twisted Dragonian Demonic hybrid like body covered in spikes and eyes.
The Dullahan: They are strong powerful magical warriors which serve as the most powerful or elite combat units. The Dullahan stores its entire life essence in the “head” or core of the Dullahan and keeps this in a safe place. This can be a source from the body which is removed as it holds the core, some examples are a powerful warrior which is missing their head, or a knight missing the center of their chest. In some rare occasions the Dullahan can remake themselves to make a specific body part their core and reshape themselves as in Dorthax The Everlasting and his missing finger. As the core is the most important, they will bury it, safe guard it, vault it, give it to their masters, or even bribe a dragon or some other creature to nest it. The one who controls it makes the Dullahan bound to them and the power they receive is great. Dullahans can lead entire armies of Revenants, Gargoyles, Ghouls, Fiends, and Hounds into large wars and act as the strongest leader on the field of battle but they generally act as specialized shock troops of sorts. They are completely indestructible as they can take all manners of damage until they are rendered into just dense magical mass, then they will find more armor to inhabit and control.

The High Intelligent People:
Damphyr: Originally the unison of the powerful Vampire race and the race of another, they were seen as a half breed with less power. Over time many Damphyr have begun to breed within themselves and have ascended to a new power. The Damphyr have no weakness to sunlight or empowerment to moonlight like their Vampiric origins. They are made up of various families that rule their own houses. They may have a pure blood Vampire at the head of their family for extra support.
Satyr: The most basic Demonic people who live and serve as their own houses. They are goat people with a huge boost to their power and abilities.
Harpies: Harpies can vary widely in appearance but they are always some combination of woman and bird, usually a bird of prey. The ratio of human to bird can also vary from human-faced bird to Winged Humanoid, in many classical depictions their arms are their wings. Most of the time they are seen as ugly, but they were originally described as beautiful and this seems to be more on the line of their more current appearance.
Cyclops: Powerful warriors with either a large gemstone in their foreheads or a single eye with a gemstone within the pupil. This allows them to use much higher magic spells and powers to do even stronger things. It is said the larger and thicker the stone the more long lived and powerful the Cyclops is. The largest gemstone leads the people.
Gargoyle: The strongest defensive people who live their lives split into 2 main cycles, day and night. They are normal people during the day with a stoney skin tone, while at night their magic swells and locks them up into their statue forms making them immobile but tougher than anything else. Their family is seen as more spread out than a tight knit community like other species of Demons.
Revenant: Extremely powerful magic caster and manipulator. They will either become powerful melee warriors in sets of armor which can rival legendary heroes, or become hermits fueled with mass quantities of magical power to pool spells destroying and corrupting the land.

The High Intelligent Powerful People:
Devil: After many long years the standard Imp reaches power unfounded and becomes a larger version of themselves. Devils come in many different types as they are more humanoid-like due to their dealings and mingling with mankind. A human-like Devil is far weaker than a Pure Devil and it shows as their power is but a fraction. Devils are the weakest of this class of people while the Pure Devils are the absolute strongest fielding armies of Vampires and their Servants.
Inci/Succ: They are powerful magic casters which manipulate the mind and lust allowing for charm.
Vampire: They are the strongest of all Demons, they excel at beauty, physicality, magical manipulation, spellcrafting and casting, and charismatic situations. They have Pale Skin, Red Vampire Eyes, Weakness to Sunlight and Empowerment to Moonlight as well as the ability to create powerful families. When the target doesn’t have enough magical power to induce the change into a Vampire, the target will become a Damphyr or even a Ghoul in bad situations.

Cyclops:
What originally started as a slow creeping Demonic Taint which infected many of the Oger kind turning them into Oni or Demons, the Demonic Taint began to change the Ogres into something new. Not wanting to involve the Empire in their private matters they dealt with it on their own accord. As the Ogers anew filled with their Demonic Corruption, they became a changed species. Their size changed and they now come in all different heights standing between 1.5-3 meters tall and weights range from 90-150 kilograms. Their faces became smushed together fusing their eyes into one large massive eye with new demonic based magical spells which are sight based, as a small core begins to form in their foreheads. The color of the gemstone which acts as a core for new found magic and abilities is colored in the Demons Elemental Affinity. The standard color is a black but will change into the color magic is channeled.

Great War Of Ogera:
Slowly these new Cyl Ogers began to be born from the Oger race that had conquered all other people of their world. Their birth was seen as a great calamity so they began to persecute or execute them in the various Oger strongholds. As various nations treated them differently the Cyl Ogers or Not Ogers as they were called began to flee the area. They left to join a smaller stronghold which treated them better than outcasts and they joined in the great war to defend their people. The Oger Warhamen Flowportarg or War Shamen gathered his power and opened a demonic portal to another lands he discovered when he studied and communed with magics. He sent the women and children through with a few older men to guard them and a horde of regular Ogers to protect their new weak but allied people. All of this happened under the guise of the end times as meteors rained from above upon the battlefield. The Ogers with many Cyclops held their ground against the mass amounts of Ogers and their fortress breaking siege weapons and then their stronghold fell and the Cyl Ogers were executed and hunted to the last. Thus their history ended, well it did on Ogera.

Founding Of Cyliops:
After arriving by the demonic portal to a semi habitable jungle, the Cyl Ogers and their Oger allies begin to found and build a whole new stronghold at the edge of the forest and beginning of a mountain. As they lumbered the trees and began to build their nation, they founded themselves a new race after the first natural births, they renamed themselves to Cyl Ops Ogers or Not True Ogers. Over time to remove the distinction of the Oger from their name, the Ogers and the Cyl Ops Ogers agreed to have them become fully independent and become just the abridged Cyclops. This became the homeworld of the Cyl Ops and Cyclops Sub Races, a joined race of both intermingled Ogers and Cyl Ops people in harmony and unison. Their world however was filled with a massive populace of Forsmon and Human nations who did not take kindly to these new Demonic people. After learning of their history and encounters, the Empire tracked them to their new world of Cyliops, a world on the other side of the local sun, unable to be seen as it is the same size and shape within the perfect orbital path of Ogera but on the opposite side of the star. Upon further study the reason why the portals opened was due to a large gap in the asteroid belts separating the two orbiting paths which are actually separate. They cross paths rarely but when they do they allow magical travel. When the worlds cross they pull in close to each other then push each other away but they throw nearby asteroids at each other in a violent exchange for a short time. This is recorded as a historical event on both sides.

After many generations together in unison a new version of Oger and Cyl Ops (formally Oger Cyl Ops) formed and their new offspring are the Cylclops. The Cyclops is a large brute slightly smaller than an Oger with a single eye. They are not magically gifted in any demonic or dark magics but instead they have the ability to become and use any forms of magic. The Cyclops is a powerful combat brute who have the power to crush their victims under massive clubs and other weapons. They reproduce like all other races and have a lower birth rate due to the low fertility rates of their people. Many Cyclops have no issues on Cyliops but when they venture out to other worlds they become a slowly dying family unless they consume very magically potent creatures.

Damphyr:
Damphyr were originally the unison of the powerful Vampire race and the race of another. They are treated with the same respect as a half breed devil and they tend to have much less power than their Vampire counterparts. Over time many Damphyr have begun to breed within themselves and have ascended to a new level of power over the long millennia feeding and hunting powerful magic enhanced beings, they approach the epoch of power within themselves they can become a Vampire. The Damphyr have no weakness to sunlight or empowerment to moonlight like their Vampiric origins. This allows them to be unknown to many as they stalk the light and hunt the night. Due to their human traits they can intermingle with many different groups of people and races as they are still of Demonic origins. They are made up of various families that rule their own houses and breed through standard practices. They can turn people into a Damphyr through a blood magic power or bite but the chances are much lower than just natural breeding and birthing a Damphyr. The Pros to using the skill over breeding is that they can be created in the field and are bound to their masters, the con is only ancient or elder Damphyr have the highest chance to accomplish a successful turning. Thus many opt for the natural birthing process and this has allowed powerful Damphyr Families to rise up and obtain societal power equal to Vampire Families. There may be a pure blood Vampire at the head of their family for extra support or one that backs their family in the world of Noble Vampire Families when they start out until they get their footing and accomplish their founding. Within the Empire Damphyrs are used to much greater extents due to their non Vampiric features and fluctuating power of day and night. The Damphyr may not be as strong in a magical fight but their power staying constant is the most important. They will send Damphyrs out with exploration teams as they will pass every humanity style check and scan, yet be of magical and demon origin which has made for some interesting infiltration missions. Damphyrs have control over dark and corruption based magic as well as the ability to control and manipulate blood. They can make Thralls or even other Damphyrs if they are lucky in their field. They can almost completely hide their magic powers and can enter into stealth and blend into their surroundings. Their steps are light and they almost glide across the ground as they move about the area only walking around people that don’t know of their powers. They are like the race they are made from and usually tend to be made from the human race due to the sheer amount of humans within various worlds. As humans make up the mass majority of populace on most worlds, they will blend in well with no vampiric features.

Darkmares:
Darkmares are a fully pitch-black horse with soft eyes and a glowing hair on their mains and hoofs. They can cast magical spells by looking at a target and use telepathy to convey the vague things they wish to say. The Darkmare can come in any element with their hair glowing in that element's color, this allows them to use high levels of potent magic associated and channeled throughout their bodies. They are bred together with other horses and are fed the corpses of the fallen to regain magic power and to heal which turns them blood thirsty and carnivorous. Powerful Darkmares will develop an outer shell of bone armor which is a natural reaction to consuming the dead. The Darkmare can create smaller undead horse-like scouts from the dead body's spine and bones instead of using them as fuel for their bone armor.
Darkmares act as the main transportation source and horses to ride in battle to the Demons. They are not fans of those under holy or light based effects or curses. They are used in all forms of movement and their magical based bodies will run non stop until they finish their tasks. Darkmares will continually change and become stronger and more capable on their own, they are wild by nature and will travel in a herd across the demonic plains. They are scavengers and omnivores as they consume all manners of things and directly eat the biomass in all things. They will grow extra appendages, spines, tentacles, and legs to make them stronger and faster in their dead sprint. The spines will absorb the blood of the victims that slam into them while their tail becomes a tentacle with a maw on the end as it eats all the smaller Demons or enemies to keep their magic powers stocked. The strongest Darkmare known to the Astarian Empire is known as Everlast, used by Supreme Demonic Commander Lilith. It has 8 legs, magic resistant bone armor, a main of fire as it breathes fire and begins chain casting rain of fireballs across the battlefields, its tail is made up of smaller tentacles which don't have maws but instead pierce the target and suck the magic from them like a straw in a cartoon drink. Most Darkmares won’t get that powerful but some will ascend to a level of legendary status through natural progression in servitude to powerful Demons.

Devil:
The history of Devils is long and ever twisting as their family trees will go in every direction, the Devils do play a huge part in the regulation and leadership among Demons within the Empire. Many Devils will become officers to lead troops, work in buildings to handle Demon logistics, or even become a powerful watcher of a world. It is generally accepted that dark or evil Gods will have a few Devils working under them and they are seen at the same levels of Angelic kind. Although on most non Empire worlds they are hostile towards one another, there does exist an entire conference of demonic leadership which is very similar to the Angelic Council. The Demons are far more deceiving and brutal towards each other therefore Supreme Arch Angel Tabitha allows them to rule over their own council so long as they uphold the guidelines created for the Empire. They have more leadership representation then all other Demonic Species and they Rule over many of them due to their superior intelligence and power. Aside from Original Vampires, and Arch Demons of Sin, there are no others who can stop a True Devil's reign of terror as their power grows the more people show fear or dismay. Devils have proven themselves useful in most situations and are given stronger power within the military, this has placed the Devils on top of most other Demon Species.

What is a Devil:
Devils are mostly a species of Demon derived from the Imp and their offspring. Devils are a species of Demon who are a people built on the backs of hard working families that have obtained a power unknown to most Demons. Their power allows them to become arrogant, conceited, egotistical, and power hungry as they always want more. As Demons age and become far stronger these levels of personality lessen as they become more reserved which shows the maturity of older elder Devils. As Devils can have more human-like appearances and less Devil features, this doesn’t change their levels of powers like other Demon Species. Generally the more Demonic Features and corrupted power one has, the stronger the Demon they are. In the case of Devils their features are only cosmetic and don’t influence a Demons power.
Devil Types And Ranks:
Although a Devil can be born with no attachments or resources from an Imp, it is very rare and they will only be a Half Devil or Devil. As a Half Devil grows in strength they can become a full Devil gain more power and abilities while also gaining the respect and leadership that comes with the position. A Devil can earn the favor of a Pure Devil and undergo special power changing rituals to become a Pure Devil and start their own family, this will have no effect on a Half Devil who became a Devil as their magical makeup is too different with the other races mixed in. A Pure Devil or Noble Devil known by their society is a Devil either Born as a Pure Devil or made to become a Pure Devil. They have many who serve under them and can even field small detachments of demons for war or send their powerful vampire servants into battle. True Devils are the stuff of myths and legends as they lead entire worlds of Devils. As Devils generally come in 4 different variations as each one has a very different level of power and leadership skill, they will be explained in the sections below.

True Devil: A True Devil created from an Imp reaching the highest possible power. They look like a massive Imp standing up to 5 meters tall, horns which twist upwards that are larger than a forearm, its wings are massive each one the size of a door, and their tail is as thick as a dragon. They are a being who doesn’t leave their throne or take on a human form for their power reaches and affects the entire world. Their appearance is that of the Imp keeping their Demonic form active at all time as it leaks intense power. These devils lead entire armies of Demon Generals, Pure Devils, Ancient Vampires, and other mass amounts of Demons in their conquest of death and destruction. Many times on some worlds a Demon or Devil may become a Demon Lord to rule over that small country of Demons but that is not the same, a Devil's power is exact and true, the power overwrites all other demons commands. Their Strength in both Physical and Magical combat is on a level of Magistrate and far exceeds all of the other Demons known across the Empire. As the Demons of Sin began to rise up in power, the True Devils also began to increase in power to act as a balancing of demonic scales.
Pure Devil: A Pure Devil created from the offspring or fragments of power from a True Devil or through the birth of 2 Pure Devils. They are natural Demons, arrogant, egotistical, and conceited with confidence befitting of their stations as heads of families. They build families, manors, estates, or entire empires which fields entire platoons of the strongest Demon servants and warriors to be able to serve the True Devils that allow them to exist. Pure Devils tend to have a human-like appearance as their hair and eyes will show the magic affinity they are best at. They tend to have large wings and a long tail, and they can take on a powerful Devil Form which turns them into a temporary Devil that has power which rivals a Pure Devil. They can have markings, tattoos, runes, gems, horns, or other small features but they are mainly fully human-like.
Devil: A Devil who is born from 2 regular Devils or a Devil and a Pure Devil. They have a human-like appearance and can have small wings and a small tail. On very rare occasions they may be able to have a Devil Form but generally they are just a weaker variant of a Pure Devil. Like Pure Devils, the Devil will have their hair and eyes be the color of their magical affinity.
Half Devil: A Half Devil who is birthed from a Devil or Pure Devil and some lesser race. They usually are born from humans or human-like races, elves, dwarves, gnomes but on some worlds they are born from the local races which inhabit them. The races which can be Half Devils and then Full Devils are: Beastmen, Centaur, Dragonian, Dwarf, Elf, Giant, Gnome, Goblin, Human, Lizardmen, Minotaur, Oger, Orc, Terran, or Troll. While it is very rare to see Dragonian or Lizardmen become a variant of Devil, while it is very common to see Dwarf, Elf, Humans, and Gnomes become a variant of Devil. The half Devil is a species of Devil which has all the unique skills and abilities of their race's gifts while also gaining demonic and dark magic and the ability to control smaller Demons. They can have small or tiny wings and a very small tail but generally it is uncommon to see, they do in fact have the hair and eyes match their elemental affinity.

Devil Ranks Within The Military:
Since Devils have their own hierarchy of power within other demonic ranks and it is shown even throughout the Empire and their military forces. Like how WereCall Beastmen have a special patch placed on their uniforms which denotes the specific Beastmen they are, the Devils also have a patch which shows their rank amongst Demon kind. Their ranks in order of power from most to least are: TDvl, PDvl, Dvl, HDvl. Dvl: standing for Devil and the H, P, or T placed before the rank denotes what their rank is: True Devils are TDvl, Pure Devils are PDvl, Devil is Dvl, Half Devils are HDvl.

Draugar:
The Draugr is an unsatisfied spirit with regrets so strong they exude magical power and long to fulfill their desires they had in life. They will find a powerful shell or body to enter, in case of their body being usable they will choose to reenter their own body with a newfound purpose. To fulfill their current objective whether it is to protect the source of magic or to find something else they once longed for so hard they became twisted with dark magic, they become a being who doesn’t eat, sleep, lust, or desire anything that inst their immediate objective. Many times the Dragur is willed into existence built from the dark magics of the area entering into a nearby corpse, mainly dead adventurers, as their new life offers newfound powers to use at their own regard their life does not remain their own. There are times when a Draugar is created from a high level dead being under the absolutely perfect circumstances by those skilled in [Redacted] magic with powers to rival a powerful hero or arch magic caster as Dragur are considered the strongest of dead physical beings. As Dragur can be blood thirsty creatures which consume flesh to grow stronger, many people mistake them for a Vampire on a few instances and monster hunters will pay dearly when they discover the truth as they begin to believe the tales spun around a corpse guarding a tomb. They are mainly slightly rotted corpses armored and skilled in the use of the weapons they favored in death as they are imbued with strength that rivals a Demon. Draguar are hard to kill as you need to sever their magical sources of power to actually put them down as damage dealt to the body will easily be regenerated once the Dragur feeds. As the Dragur is a spirit it can leave their current body when they receive a lot of damage and exchange their current body and skillsets for another, which reduces their strength but keeps them coming back. This has caused some extremely long and uncomfortable fights as the Dragur will also take over felled attackers and cause two friends to fight to break morale. As the Dragur is immensely tough to bring down and has the abilities to keep taking fresh bodies, many people have started waiting for a Draguar to evolve into a stronger monster because they are easier to deal with. Beyond their immensely powerful strength, magical skills, and strong abilities, the Dragur can evolve into a higher level of being as they focus their powers into a specific skillset. The Draguar will evolve into either a Revenant or a Dullahan depending on if they focus more on their magic or combat abilities. This allows for the attackers to easily deal with an evolved Dragur who may be extremely more difficult to bring down but easier to keep down once defeated. If they fail in their evolution they will become a very high ranking and powerful Ghoul.

Drazlens:
Drazlens are the Demons' answers to a more stealth focused and highly capable assassin type people who will serve their bidding. The Demons created a new species of servant bound to the caste system like the Imps which serve them, unlike the Hounds who are treated as honorable and family like pets, the Drazlen are created and birthed to be a weapon or tool for use. Using the genes of a Werecat Beastmen, a Naga, and a Lizardmen, the Drazlen were created. They come in different sizes, types, and elemental affinities but are generally the assassin lizard-felines of the Demons. Drazlens became the nightmares of most people’s bedtime stories involving some form of manners to keep children in line to listen to their parents due to their serpent-snake like appearance and rows of sharp fangs in their round bulbous heads covered in a short matted fur. Mostly taken as pets to Vampires and other Demons the Drazlens are able to glide for short distances and have fully developed hands with very soft fur able to grip and use tools of all kinds. The Drazlen are birthed through dark ritual magics using the eggs of any species, preferably they use a large reptilian or avian egg and the genetics are over written. The Demons will let the species care for their egg and watch in glee as the egg is ripped apart by the young Drazlen as it begins to fight and consume the new prey which raised them. Within the Empire, the Drazlen serve as expert scouts and expendable forces ranking just above magic created Demons. The Empire doesn’t alter or change the mindset of the Demons but it is on the Demons to keep these creatures in line. No Drazlen are allowed within any Government Building of any kind and it is common to see Drazlen acting like their feline genetics lazing about in the sun outside Government Buildings.

Dullahan:
As a Dragur begins to evolve the natural process is that all the magical power begins to pull downwards into the body and forms a magical face with many different magic spells which allow for hearing and sight to take place from within the chest. The head begins to gather all the life energy and separates from the body as it becomes the core of the new warrior the Dullahan. As the Dullahan grows in power and becomes an ancient force they will eventually begin to control where their Core is located and what body part it is made from. The most basic Dullahan is known by many names as it is a headless warrior usually armored and is super skilled at melee combat. As the spirit becomes more solid within the body it further enhances the Dullahan’s strength and power as it attunes its life force within the Core. The Dullahan is completely immortal and ageless as it requires no sleep, no food, no water, and no desires to function as the most adept combat unit. Its power and intelligence allows it to take to the battlefield as excellent combat leaders and special forces, while its body can’t be killed it will constantly push forward into battle never stopping until their foes are defeated. As the Dullahan’s Core is their weak spot, generally they try to hide the Core from all people whether they be friend or foe as the Core is the entire life force of the Dullahan and its destruction means death to the Dullahan. The Dullahan will try to hide the Core when they can and when the Dullahan is born the Core separates and begins a daring escape using magic to float and cast spells aside from the Dullahan. The body moves like a puppet on strings but is completely autonomous while the Core tries to stay alive in dangerous situations. This makes the Dullahan more prone to protecting the Core over killing those who would stand in their way, the more powerful Dullahan’s will destroy the attackers with Core and Body together. The Dullahan will at times burry their Cores or give their Cores away as national treasures, pendants, or to unsuspecting travelers as an Orb of Protection. This has been a divisive move as Dullahans can feel each other's past and thoughts and their Core is connected to the dark magical flow collectively gaining small amounts of general understanding and knowledge the more the Dullahan’s Core is exposed to the flow of dark magic. This has cautioned them into giving the Core to their friends or allies as they know all too well that it is not their enemies who would kill them but the allies they once had who would betray them. It is this weakness of their Core which is the Dullahan’s strength as they will give their Core to their masters for safe keeping and this allows them to be bound to serve. Their dark magics prevent their Core from becoming altered and changed from Demonic Taint or Demonic Corruption but it does allow the Dullahan to cast even stronger magical spells and abilities imbued with the magic the Core absorbs. The strongest of all Dullahans are those who can remake themselves, they reshape their body to make a specific body part their core as in the case with Dorthax The Everlasting and his missing finger. Almost no one knew he was a Dullahan for he always defeated his foes in battle and those who lived the first encounter would fight him again knowing he was weak and be surprised by his unwavering power and strength. Dorthax ended up being defeated not by the entire army led by the 12 great heroes but instead by a small child which found a gross finger in their garden and burned it to a crisp with a shriek. This Dullahan gave her the power stored within their Core in honor while proclaiming to the vast army and heroes he was fighting that a new powerful mage has beckoned the world and defeated him in combat, these great heroes were lacking fighting a corpse in battle while the real fight against the core was neigh instant under this great magical power. A total trickster even in death.

Enchmps:
An evolved Imp who specializes in alchemy and potion making. Their skin has become extremely smooth and is void of all scales, fur, fuzz, or any blemishes. They lose their claws, horns, and wings making them grounded, as they grow in size making them larger and fatter. Their tail becomes massive as it is used to hold a small brewing cauldron and wraps around it, locking it to the body as the back of the Enchmp heats the cauldron and an extra arm emerges from the back as it stirs the liquids inside. Enchmps are the most basic enchanter and alchemist of the Demon race and excel at magical enchantment and reinforcements to all tools and equipment. They have a high level of intelligence as they become masters of the magical forge and can make various potions and tonics in their little cauldrons. Many greater demons make the Enchmp create healing liquids and in combat they just eat the entire creature gaining strength and life in the process. The Enchmp is a valuable source of power due to the fact they can be birthed in the small cauldron from dark magics and can reproduce rapidly. They have no real combat powers but can be used to strengthen others in combat with either large temporary buffs or very small long term buffs.

Fiend:
The Fiend is a diverse magically imbued demonic combat unit which makes up the bulk of the Demon’s military power. They have no wings, no tail, no claws, and no horns and generally they are grey bipedal and muscular combat units with the face of a beaked hound. Their body has a creeping marking like a tattoo which starts from their chest and slowly over time stretches outwards wrapping the body in a swirling marking of power. This is how their power is channeled as it glows when casting the specific element. Unlike most demons which have a specific elemental affinity associated with them, the Fiend can use any and all known magical elements with a bias towards the 4 main magic and dark making them know Fire, Water, Earth, Wind, and Dark. Their size and power comes from their natural bodies as they excel with all manners of weapons and adjust their usage depending on their size. Over time the Fiend grows in power and size with some being born larger than others, even their markings expand in proportion to the growth of their magical power. Fiends grow to be massive in size and power as they field lesser demons under them as well as other fiends as the strongest one leads the group. They tend to fight with no armor as every kill and every hunt makes them larger and stronger, at some point they will undergo a specific evolution to focus their skills into either combat or magic casting and they will evolve into either a War Fiend or a Magos Fiend.

Gargoyle:
Once upon a time there existed many worlds afflicted with a Petrification Curse. These worlds had special flora or fauna which inflicted the Petrification status on many of their biological creatures at that time. Throughout the galaxy Petrification magic has been used by all kinds of monsters, creatures, and magic casters. As many biological things were afflicted with this status effect it can be easily removed or remedied in time to save a person. If they are under the effects for a long time the body will naturally begin to break it down and become Un-Petrified. In the case of a slow process, the person coming out of the magic must quickly find food and water as the body begins to break down rapidly. Under further study the Petrification Effect and Frozen Effect put the body in a status preventing them from using resources until they exit the status effect then the body consumes massive amounts of resources even consuming the body in the process. Although this isn’t really an issue, as many people are under the status effect at least once in their lives it became a much bigger problem when the Great Cataclysmic Shift occurred. The Petrification magic became disrupted as dark magic attached itself to the Petrified targets and began to change them. The stone skin became permanent on the target as the dark swirling magic locked their bodies in place. Through great pain the stones began to alter and change, stone entered the blood as the new creature began to develop different aspects enhancing their bodies. They initially gained small variants which remained almost unusable unless they underwent great training unless they already had the feature that then became enhanced. In the case of something with wings, if they had no wings they were gifted with small wings. It could help the glide or flutter with intense training, if they had wings then their wings were greatly enhanced and they became powerful flying units. The aspects they were given or are enhanced are fangs, claws, wings, tails, and horns. Gargoyles are naturally the strongest defensive people who live their lives split into 2 main cycles of day and night. They are stone statue people during the night allowing them to function on any worlds in the dark or darkness. Their bodies are made of stone allowing them to become resistant to most weapons and spells as they become fearsome monsters capable of causing immense levels of destruction. While during the day their magic swells and locks them up into their statue forms making them immobile but tougher than anything else, their skin becomes thick like armor and self regenerates rapidly as the body is healed and restored. Many people believed them to be a form of Vampire as they feast on and hunt humans at night while laying dormant in dens during the day. It is however interesting that noone can even find a Gargoyle on most worlds due to the lack of detection tools or magical abilities to find them, usually they will keep empty coffins around as they become the scary statue in the corner, ever watching but not moving. Gargoyles are hard to kill as they must be killed in the moonlight or by using intense levels of molten fire due to their strength and resilience to fire. Over the long years the Gargoyles have had many different variations as some have been dipped in metals to become ornamental statues given to leaders and they are in fact monsters. Due to their magical nature, they can change their size and shapes allowing them to become very interesting stone objects. Within the Empires, many of these Demons are used as assination tools to bring down enemies throughout the various worlds. The largest of Gargoyle assassinating families are known as the Smiling Ones due to their use of a smaller stone statue of a fat smiling man with a stick, who comes to life at specific times and kills the target. Gargoyles make families much like how Vampires and Damphyrs do as they create their own offspring through a more advanced Petrification Curse which is called the Petrified Gargoyle Curse. Their families are seen as more spread out than a tight knit community like other species of Demons as they communicate with each other frequently through magical connections and will come to each other's aid. Gargoyles can create smaller offspring which are known as Garolls named as a Gargoyle Doll which is used to communicate rapidly between the created doll and the Gargoyle. This is the origins of the Gargoyle people as the Empire began to research and track them down to their death worlds and use them even in the modern era.

Ghoul:
Ghouls are an interesting study into those who have been brought back as they can evolve into higher level Demons. They begin their new deadly life crawling about as their body needs to readapt to their surroundings. They will change themselves to suit their current needs and unlock more skills and abilities they once knew, their power is some of the absolute highest but they seem to be unable to use it as observed by the Empire. The Empire has recorded Ghouls to have a decaying body, a stench of death, and bloody masses covering their flesh as they wander and consume the life around them. They may be completely hostile and unintelligent beings created using the dark magics warping a corpse into a being and failing in the process which creates a Ghoul of a high level. The Ghoul will hold their intelligence and mind as they watch themselves being unable to control their bodies go about a horrific existence until their mind weakens and or breaks and they become just shambling dead. Over long periods of time the Ghoul will begin to gain more control and intelligence as it learns and adapts to greater things. In the event that the mind wasn’t broken or the intelligence was gained the Ghoul will become a powerful being that uses its own magical power to sustain itself. As the power grows and the more flesh is consumed the Ghoul will begin to gain more restored features. Grey skin will cover their body with muscles and flesh, it will turn into a blueish white color as more flesh is consumed then they will become a full white color once the Ghoul is restored. The body will readjust itself as it removes many features to become more adaptable to survive in their new bodies. They will begin to use tools and equipment as they wander about defeating more creatures. Once the Ghoul has fully reached their maximum power and obtained full sentience they can evolve into other forms of Demons. They can condense their magic power into an ethereal being to change their current makeup for the ability to become a Revenant or Dullahan or they can become something else entirely like a Devil, Fiend or a Vampire. The Empire has recorded that most Ghouls die in combat before they even reach sentience and even then if they do reach it, the chances of successful evolution are slim to none.

Harpies:
Harpies are large bird-like women who lure men to them before grabbing them with sharp wings and claws and flying away to their nests. Harpies are beautiful creatures who perform a ritual as they capture a lucky man and fly them to their nest. They nurture and heal their wounds as they spend time and bear children with the lucky man. They then release them to the world after the Harpy is satisfied with the number of offspring as they will constantly drain the lucky man dry. This is far from the truth as it is understood desires formed as fables told to males by their male friends. In reality the Harpy lures their target in and grabs them with sharp talons and claws. They fly them to their nest as they absorb their life essence and genetic seed as they consume their food source and will become plump with young developing Harpies, they reproduce internally with magic as needed and will be consumed from their young when they are birthed to continue the cycle. Harpies on very rare occasions will birth a male version which is far more powerful as they can’t control their magic power and bodies. As a male Harpy swells and begins to mass magic power quickly, they will explode killing many Harpies and destroying the nest. To prevent this the Harpies will immediately consume the male Harpy and the female Harpy that birthed it unless it is a Harpy Queen, if so the Harpy Queen will need to have another young Queen to replace her as she is seen as incompetent to all Harpies once a male is birthed. Male Harpies may try to run but the Harpies are fast and agile winged stalkers. As the Harpy is a deadly aerial hunter who excels at both short and long range magical combat, they are mostly wind element focused but can use many other elements as they can tear through their enemies or enhance themselves. The strongest of Harpies will give birth to a powerful being who is left in a mountainous area to survive on their own to become an even more powerful Harpy that will start their own family, this keeps the current Harpy Queen safe while starting new clans. Harpies enjoy high places and will perform various dances with their vibrant wings and colors to lure people into their vicious traps. Harpies will form various clans or families to go to war with each other and consume each other in various deathly scenarios to act as the bosses of the area. As Harpies are a combination of human female and some predator bird around them as they are evolved from these birds that use a human changing morph magic, the ratio of human to bird can be drastically different. As Harpies grow in strength and power their wings will become separate from their arms and they will gain the ability to use tools and weapons instead of just their feet. This has given birth to a new sub species of Harpy who believe themselves to be the strongest of all, the Sharel.

The Ugly Harpies:
Some Harpies are born with more bird-like features and are seen as an amalgamation of demonic origin amongst the standard Harpy people. These Harpies can vary widely in appearance but they are always some combination of woman and bird, usually a bird of prey in the area that is changed into a demonic variation where their demonic powers are what forms a female human body. The Harpies which are mainly bird-like with more feathers and rough skin are the more powerful variants which can use powerful magics. Harpies which are more focused on power and magic will become more demonic and twisted as they descend into the depths of darkness. The ugly Harpies will use some form of illusion magic in order to get their victims to close in on them as they feed on magical power and life energy from nearby people and not mainly on the flesh of their victim. This slight change has allowed the more demonic Harpies to slip into mankind and cause untold havoc as they became witches and magic casters who hide their Harpy origins.

Hounds:
Hounds or Demon Hounds are the attack dogs of the Demons and serve their masters loyally and faithfully. They do not serve the household but the Masters themselves as they are created from the casters blood, magic, power, and a limb. Although used mainly by Demons due to their ease of growing a lost limb or appendage, the Hound is created and brought forth as a small cub and serves the one who summons them. The cub grows at an extremely slow rate as it absorbs magic and consumes all biological things as its source of food and healing. The Hound is able to understand the various languages it hears as it slowly evolves a sense of telepathy and can converse with their masters and others. Although they are very obedient and gentle with their masters, they are naturally hostile towards other people. The Hounds come in many different types that being the favorite of the master which created them, generally if something isn’t chosen they become a small wolf cub. They can have an elemental affinity and their effects will change the color of their outer coats and eyes to that element's color. Although their main coat is black, small tips of color are found which can let you know which elemental breath attacks and magic the Hound uses. Although the master decides this in creation, the Hound can spend long periods of time learning more magics and gaining mastery and affinity to them. The most terrifying Hound isn’t a massive dark 5 headed Hound but a Hound with a full white coat and tints of rainbow colors for they can use any and all magical spells and effects. They do however enjoy the dark and evil places where power gathers as they joyfully play with dismembering the nearby races and destroy the serene beauty of the area. They are a roundy bunch with everyone except their masters as they are young wolf like hound cubs. As they age they receive wisdom, intelligence, power, and hostility. When their master dies they remain masterless until they choose the next one befitting them of their power. They have the skills to hide their true sleeves with their magic allowing them to blend into most worlds acting like powerful guides and monsters to overcome. They have the ability to create small hordes of miniature shadows of themselves which can scout the area or they can create a few combat shadows with a fraction of their power to become a nuisance towards many people. Although they have very high levels of intelligence and they favor acting like a normal race and not of their Hound natures, they will use their Hound forms and natures to deceive anyone to accomplish their current desires. They can turn into a humanoid form having their extra features hidden by magic but can still use their abilities to a high degree. Their humanoid form is that of a young child or an elder adult allowing them to get through any and all obstacles they so see fit.

Extra Features Of The Hound:
Like the Hydra the Hound can grow additional heads that remain just as powerful as the original head but do require long periods of practice before they are usable in combat. It is said that once a head is grown it takes the Hound 1000 years to master the second head's complete function, it is combat ready and effective after just a 50 year period but the control and precision is lacking.
Like the Darkmare the Hound can grow a thick layer of bone armor to act as a shield against most magical and physical attacks.
Like most creatures the Hound can have horns on their heads or spikes on their bodies to make them more deadly.
Like a Succubus the Hound can use mind altering and manipulating magic to slip past guards or even control people to serve their masters.
Like the Gorgans the Hound can use a petrification gaze to turn things into stone. They like to use this on Gargoyles to keep them stone all night long for sheer torment. They are highly adept at targeting specific points with their gaze so they can petrify a target's knee or elbow to cause them discomfort in their body to really enjoy the fight.
Like the Gargoyles the Hound can turn to stone however this only happens to the bone armor they have. It makes them extremely resistant with the inability to move for a short time allowing them to block path ways or tank heavy hitting spells. It said a few masters loaded their hounds in a catapult then launched their solid bodies into a city destroying buildings. The true shock came from the chaos that ensued from all the pups running amok eating trees and breathing fire on their sources of water or breathing icy frost breath on their fires.

Imps:
Imps are the small lesser Demon species of the Demon race. They are the lowest and most basic servant class species of the Demon race. They tend to the chores and whims of the house they are bound to serve as they generally have very little intelligence and can’t do much in the means of combat. Imps are adept magic casters as they know basic spells and the element they have affinity with which can be seen by their colors. They have rough skin, small wings, long tail, tiny horns and little fangs. They are very small in size, born the size of a bird, and will grow over time as their magic and power keeps getting stronger. After a few decades the Imp can evolve into either a Warmp or an Enchmp if they wish to gain more skills and abilities. Normally this is a forced transition by the master of the Demon but generally this happens randomly or in a state of extreme need. As Imps are the push around slave caste which serves the Demon masters, their intelligence grows slowly over time and will continue to grow the more they consume the knowledge before them. They love books and learning which makes them adept military leaders, generals, and scholars. They can do advanced calculations and have better control over their magical abilities. As the Imp lives for a few millennia, they will grow larger and more powerful. The largest of them have a unique appearance as they are a larger version of the Imp which stands as large as 5 meters and whose claws are as large as one's forearm. Their wings are huge and their tail is long and thick, both resembling a feature you would find in a dragon. Their horns are the size of rock spires and their magic power will vibrate the entire world. Many people refer to them as Devils, Demons, Corruption, Demon Lords or other names but in reality they are just massive Imps. Once they reach this level of power they will evolve into a smaller and stronger level of being, a Devil. Not just any Devil, but they will evolve into a True Devil. The highest rank of power that is obtained through magical empowerment, training, and survivability. At this point they are their own beings of power rivaling gods and angels alike, this allows them to control almost all Demons below them and allows them the abilities to start their own Vampire and Devil families that serve them. True Demons treat Imps far worse than other Demons do since they fully understand the struggles of the Imp and make all Imps that serve them struggle and train far harder than any others. The True Devil Imp will be a full Imp as they remove their emotions and ego from the situation and rely on their strength alone to solve all of their problems.

The Incubus And Succubus:
The Demons of Temptations which invoke their powers through the dreams and absorb the natural energies from the body. Incubi are the Male versions of these species of Demon and are seen as a fantastical creature to women while the Succubi are the Female versions of these species of Demon. They are classified together as their skills and abilities are the same but the way they go about their daily natures greatly differ. They usually hide themselves or features with magic to better attract the person they wish to take life energy from, their skills and abilities involve both physical and mind alteration type spells and magic. They use: mind alteration, mind manipulation, slight mind control, extreme senses, enhanced senses, improved lust, improved desires, mind link, thought projection, thought blending, charm, insight, mind reading, aphrodisiac, slippery mess, aggressive desire, lustful touch, and many more which allow them to eagerly gain power. Within the Demon realm they serve their masters through their intellect and charisma acting as more managerial and secretary positions over a more combat focused role. Many Demons do not lust or show any signs of the carnival desires which is why unless they serve directly under a Demon Lord and are fed magical power they tend to serve under Devils, Damphyr, Vampires, and Harpies due to their “normal” natures. They love to run amok amongst Humans and other Human-like races as well as beastmen and orcs while they are easier targets for lust and desires. Other races are harder to manipulate but it is possible but not common.

The Succubus:
The Succubi tend to be more voluptuous in nature with larger physical aspects like an enlarged chest, bosom, and more adjustable characteristics. Playing into the various stereotypes which are popular to humans, the Succubi channels a higher level of illusion magic to change their skin tones and slight aspects like the vision of scales or feathers to make use of their extra large features to entice men into their grasp. Succubi gain their magical powers and life force through the essence and life force of others which means enticing males or some females into a sensation of lust and desire of them to become more powerful and to fulfill their needs. As Succubi tend to focus on more erotic behaviours and jobs to pull in many more people, they will charm or enter into charm pacts to give someone good naughty dreams to feed on more essence. A few Succubi have discovered that engaging in lascivious acts with someone and having them reach climax will give them an extreme sense of lust and desire which allows for more power and essence to the Succubi. Although many stories may have a Succubus getting with a dopy or loner guy for their essence and will not only perform lascivious acts with them, Succubi tend to be free snack jumping Demons who always need to feed. Although they use their perverse bodies to do more erotic acts, they have learned how the social norms affect their standing in regards to their need and want to acquire more power. The mindset of more partners means less, and quality over quantity is what reigns supreme in this situation. Therefore Succubi perform their jobs in different ways in the modern Empire. There are dream dens where a patron can go and receive a set number of dreams crafted and catered to the user to enjoy on chosen nights or on random nights. Some may use it for more adult purposes, while others may see it as a way to visit long lost family or children. Some use it to replay memories while others use it to study or to practice various skills like sports. Dreams of any kind can be brought on by a Succubi of greater power and they are sought after from the average person to the world leaders. The main purpose and drive for most people to use a Succubus for their dreams is to receive a crafted naughty dream where they can live out their wildest of fantasies that most content just can’t provide. This allows both men and women to wake up in a pure sense of release and bliss, although they tend to be late to work through an extra morning need, they see the service as enhanced dreams. The contract allows for the Succubi to gain the needed power while the establishment makes money off of this practice, although the practice is seen as a more shady experience it is done within Dream Dens or on the Black Markets.

The Incubus:
The Incubus is a completely different type of species of Demon from other Demons and from the Succubus itself, although the Incubus and Succubus have the same skill sets, the Incubus handles themselves differently. As Incubi are generally fewer in number their powers are far greater, they tend to use their power in a more physical sense than a more dream manipulation sense. They appear to be dark and mysterious characters who act as what humans call Alphas or the Alpha Male. They exude Confidence, Competence, and Charisma to turn many situations into their positive enhancements. They prefer to find a partner based entirely on their physical appearance with a low self esteem and strength of mind to begin their dark manipulations. It starts subtle as the Incubus begins to dominate their partner slowly in various ways. They have the abilities to feel the effects of their actions impacting their partner and their partner releases small amounts of desire, lust, emotion, and life force as the Incubus begins to dominate over them. As humans have entire lists of things they like and dislike, even their hidden desires unknown to everyone is known by the Incubus and their mind reading abilities. They will use magic to slowly change their body or features to better suit the desires of their partner. Many people may not like to be told what to do or how to do it but the Incubus can read and act accordingly to better suit and dominate their partner. They will dominate their partner in many ways, all of which are based on hidden desires but will show the mystery and compassion their partner needs in a social situation. Behind closed doors the Incubus will show their true dominance as they perform various acts of lust and desires to their partner. All of the Incubi powers and abilities are based on their needs and magical abilities as they wrap the target around their fingers in more ways than one. Many things will describe an Incubus and how they will treat their partner, the following list was created by many people in the Empire who have experienced an Incubus in their lifetime.
Their eyes will twinkle in the light as they gaze at you with a soft desire of want and need.
They will have a great sense of humour and be able to make light of a bad situation if it is needed.
They will spend the time to make themselves smell nice to fill the air with the scent you desire.
They will dress adequately and appropriately for the situations in which they can show you off to others.
They are not overly muscular or overly scrawny, they are a middle ground of definition who will adjust themselves to meet the desires of their partner.
They will share their knowledge about current events in an un-biased way which respects other people's politics and opinions as it allows for small discussion and debate without argument.
They are very sensitive to other's needs in most situations like being polite to service staff or holding the door open for someone passing behind them.
They will lead you forward into new places and restaurants by the small of your back pushing you forward ever so slightly, if needed they may use slight aggression to pull you in close to allow someone to pass by, allowing you to enjoy a blushful scent and moment of closeness.
They will grab your hand and hold it tight as they order your favorite food and wine from the menu prepared how you like it so it comes out perfect.
They will be patient and hold conversation with you as you wait for food to come out, enjoying the conversations.
They will escort you to and from places you wish to explore or experience while addressing situations as they arrive. If they need to fight they carry themselves with ease, if your heel breaks they will carry you, if you want to stay and watch the stars you can spend all night talking about what excites the mind.


Magos Fiends:
Magos Fiends are the pinnacle of magic brought into the fiend as they attune themselves to the flow of magical power. The magic burns their flesh and body turning them into a smaller black variant of themselves as only their markings remain. As the magic is burned throughout the body even their markings will only glow grey when they cast magic, the magic cast will be colorless or known as Grey Magic. It is a new form of Demon magic as it shows no variation or fluctuations. A bolt spell hits the target and then something happens. It is hard to prepare oneself for a small orb which hits you then turns to stone, or engulfs you in flames, or makes you soaking wet with the follow up shot electrifying you. The grey magic of these demons is terrifying and powerful as it is hard to counter. The highest magical force of the Demon race and led by the War Fiends, the Magos Fiends are seen as powerful adventurer-like magic casters as they are completely able to turn the tides of battle instantly. The strongest Magos Fiend Gertok The Limitless took to the battlefield and casted a large area of effect spell which rained down grey blobs on the demons restoring their magic and vitality. He then casted it on the soldiers who were crying tears of joy and relief for their salvation came to heal them and allow them to fight, then they began to explode in fire as their expressions were replaced with horrific screams. Mangos Fiends are a powerful magic casting Demon who are regarded as high ranking individuals on the battlefield but within the Demon hierarchy they are just a high ranking Fiend and tend to serve under powerful Devils.

Revenant:
A heavy magic caster with high damage and increased potency due to their long lived lives collecting and condensing their magic power into powerful spells. The Revenant is an evolved Draguar who spends more time casting powerful magic causing them to change as their body breaks down and becomes more ghastly in nature. As their spirit is released from the body's imprisonment it begins to absorb the physical body creating a thick cloak or robes to hide their ghostly appearance from the world. Their bodies are made up of their spirit in a skin cloak as they use bones which form a staff to manipulate magic to an even higher degree. The skin will become softer and smoother as the magic enhances it, making it less and less skin like and more smooth cloth like, the texture is that of a smooth jelly on the inside while the outside is like rough stone. When the Revenant defeats an enemy in combat they will enter into the body and begin to absorb it, this will add another layer of skin to their cloaks and robes while also improving their stats, skills, and abilities in all magical aspects. When they are inside of a body they can use it to communicate, perform actions, fight with melee weapons again, or even cause mayhem as they are in the body of someone kind of important. Although their magical abilities are reduced greatly in the physical form, as they can become something new and more physically powerful. As the Revenant gets stronger by absorbing the body, when they are inside of a body they generally will not eat, sleep, or hydrate which allows the body to die faster, they can keep the body alive to fulfill any desires and wishes they may have once had in their previous life. Within the current modern Empire, Revenants are power spy like sleeper agents capable of fully infiltrating as the target of their abilities. They have the power to read minds and mimic the mannerisms of the one who they control like a puppet. Although they will struggle with languages they have never heard before or do not understand, they can get through most situations grunting and showing their red bloodshot eyes which people mistake for being under the influence or sleeping something off. Once inside various tasks can be performed to completely ruin another nation or city with ease.
Satyr:
Satyrs are the most basic of Demonic people who live and serve as their own houses and as servants to higher demons. They will live alongside many other servants but are treated much higher due to their skills and use for demon kind. Although many Satyrs are more forest living and natural, the ones who live with and serve the demons have demonic features like horns, claws, and barbed tails. In essence the Satyr are goat people with a huge boost to their power and abilities which allow them to survive and thrive in the deep forest. Although they can use many demonic magics from birth, they tend to not fall into that lust of power as it will swallow them whole. At their creation the dark magics corrupted them, swirling the nature around them and gave the goats magic, intelligence, and power. This has caused them to become bipedal, use tools, build basic structures, and practice ritual magic. As the Satyr's top half is humanoid with smooth skin, their bottom half remains in their goat-like forms. Although they have an interesting bipedal clicking walk due to having hooves, their hooves are reinforced and act as the strongest of foot gear. The more unruly and corrupted they become, the more their features change into that of a mare. Once they fall completely into the darkness they lose their nature magic which becomes twisted demonic corruption and they begin to take on the traits of a darkmare. Although Satyrs are seen as demonic creatures by their creation they are seen as creatures of the forests and are regarded in a high light by the Treants and Dryads. They are a people who live in and with nature, like the elves of the high trees, the Satyrs mostly live in huts and tents as they travel the woods restoring balance. They are the emissaries for the Forest Creatures and races which dwell within the woods, as well as the humans and races which live in the walled cities. To maintain the balance, their magics have always been effective on all creatures under the level of the gods, however there are times when even a god must be struck down and a Satyr is meant to be the hero one needs.

Sharel
The Sharel are an evolved Harpy people who have arms and use tools. Sometimes referred to as winged people as they can be both male and female, this is the rare occurrence that a male is born from a Harpy Queen and escapes from being consumed. They rapidly grow in power as their magic swells and causes their bodies to buckle and break under the pressure, this causes the separation and formation of the arms which are separate from the arm wings and their body begins to change into more human-like features. This process is painful and immediately happens after birth which was mistaken as a possible explosion by other Harpies. As these new people begin to lay with each other, the men become powerful winged warriors while the females on rare occasions will become winged people as well. Over time less Harpies were born and now they are a completely rare occurrence under the Sharel people, when they are born the Harpy is left at a nearby nest to be taken in by the local Harpy populace. For protection the Sharel or winged people left the lower areas and began to live in the mountains. Their fierce combat skills and foot talons allow them to be powerful users of tools and weapons while also defending themselves with magic and talon strikes, this has allowed them to thrive in a Wyvern infested area. They will swarm in times of great danger or need as they can bring down even the most powerful of calamity level beasts and dragons who may destroy their homes. Although their life spans are very long they live in seclusions as they watch over and judge a world from the highest of points, there are times when Sharel will travel to local forests and interact with the beings there for hunting and foraging rights. The Sharel will bring the forest small dense black balls of Sharel made fertilizer to enhance the forests through trade. They will walk through the forest in respect to their people and customs as they believe in all life and are more druidic than destructive. The Sharel have been mistaken for angels on many occasions as their masks are made of a yellow or white bark from the Warden Tree. The tree wards off evil and dark beings so they treat it as a treasure to protect and will take their tree with them wherever they move to. They use tools and armor but they enjoy the finer, more shiny things in life and will rub the Warden Tree Sap to enhance them making them stronger but causing them to have a small faint golden glow. As they will fly about on patrol or will stop major disasters, the human populace see them as messengers to the gods and they are treated well by the humans.

War Fiends:
War Fiends are the highest combat force of the Demon race and general to the Demons of combat and lesser intelligence, evolved from Fiends these new variants are massive in size and power. They lead the main rank and file of demonic soldiers into battle as they are gifted with the strongest of bodies as it is a twisted Dragonian Demonic hybrid like body covered in scales, spines, and or extra eyes. The large 4-8 legged dragon-like body is covered in retractable scales which act as a smooth surface or a row of sharped blades. Their tail is split into massive tentacle-like tails with barbs which can wrap around and hold or poison their enemies in battle. The War Fiend uses the most basic of magical spells as it has given up most of its magic powers to gain extra arms and become more combat inclined. The huge arms can each use a 2-handed weapon effectively as it charges into battle and can fly short distances with their large wings. The War Fiends can use breath attacks or basic spells in combat to soften their targets before their weapons cleave through them. Similar to both Demons of Gluttony or Demons of Greed, the War Fiend is the predecessor of these new Demons and their powers come from those who they lead into battle. A War Fiend constantly grows stronger as they fight in many different combat situations in the empire. Although they are common leading squads in battle, after the Great Cataclysmic Shift their numbers drastically decreased as the new Demons were born. The War Fiends became even stronger as they adapted to the new powers being released growing even stronger. The War Fiends then became greater leaders to the Demons as there were fewer of them, this keeps their powers relevant even in the new Demonic power landscapes.
Warmps:
Warmps are an evolved Imp made for the sole purpose of smithing and enhancing weapons and armor for their Demonic masters. As they are the most basic smith and servant of the Demon race they have unique features which make them suited for their new work. They are much larger Imp-like creatures standing the size of a fiend. They have 2, 4, or 6 arms as they get more arms the longer they live, this is true for their massive hammer wielding tails which they can have 3 of. As they grow in size and power the power of their forge increases as they sit down and have their legs erupt into flames and are used as a forge. As their legs can produce fires strong enough to melt metals and forge equipment, the longer they live the stronger their flames are. This has led them to be called Ashen Furnaces as their skin is dark and ashy as they can pack up shop and move wherever they need to. They have a high level of intelligence as they become masters of the forge and are highly sought after due to their unique skills and abilities. The more arms and tails they have the easier it is to make or repair pieces of equipment, they will use what they have on hand and their magic can strengthen almost anything. A Stone Sword forged form a Warmp can cut through trees to the same degree of effectivity as a normal sword, it isn't much but it is honest work.

Vampire:
Vampires are the strongest of all Demons, they excel at beauty, physicality, magical manipulation, spellcrafting and casting, and charismatic situations. They have Pale Skin, Red Vampire Eyes, Weakness to Sunlight and Empowerment to Moonlight as well as the ability to create powerful families. When the target doesn’t have enough magical power to induce the change into a Vampire, the target will become a Damphyr or even a Ghoul in bad situations. Vampires have a lot of powers which can be acquired in various ways either from absorbing the power of people, killing people for their powers, naturally discovering them, learning them, or by looking in one's own bloodline for the answers. Vampires have a large hierarchy who live by clans and families who serve a higher level of power. Led by Vampire Lords, a position filled by the strongest in the family, they will spend their lives making their own paths straying far from Demons at times due to their non demonic features. The only thing about vampires which will make them different than humans are their retractable and hidden hollow fangs which allow them to ingest huge amounts of blood or inject a paralytic or poison into their victims, their red eyes which can be hidden in different ways, and their nails which are like sharp claws and can be filed and rounded. As vampires age they can gain a huge list of new powers or strengthen the ones they currently have. They are powerful magic casters who can manipulate even the most ancient and demonic magic spells as they are able to sense and use the true flow of arcanic magic.

Vampire’s Thrall or Thrall:
The Thrall or Vampire’s Thrall is a magically adjusted mindless servant born from someone who is near death to follow the orders of their master or Vampire. The master or Vampire gives them some of their power and life energy and this is what sustains the Thrall and keeps them healthy enough to slowly lumber about as a powerful undead being of darkness. The Thrall can feed on the life of biological beings to increase their life essence and extend the duration of their life if cut off from magic. Sometimes a Thrall can be implanted or accidently eat a magical stone which can power the Thrall for long periods of time. They share complete senses with their master or Vampire and when dying their masters or Vampire is aware so long as they have a magical connection or link. The Thrall can run or perform intense actions at the cost of an increased amount of magical energy which unless supplied can end up in disaster.

Yoger:
The Yoger are the heavy combat forces of the Demons as they are made from the fusion of Fiends and Ogers becoming very large and bulky Demons with multiple Demonic heads. Taking a twisted oger corpse and turning it into a Yoger allows for the creation of a new form of Demonic people. They lead the Fiends and Hounds into battle and have a low amount of intelligence and planning as they focus more on winning a battle than winning a war. Generally they serve various houses but will not engage in their own families as they serve for the sense and love of war and battle itself. They will however become powerful mercenary groups to serve those who would let them indulge in the victories and spoils of battle. They are large magically enhanced beings who are attuned to magic and have magical markings that allow them to use magic spells and abilities based around the markings. Usually in the form of Runes or Runic Scripts, the markings can be changed to do different magical things whether they are good or bad depending on the Runes on the body.

The Empires Thoughts On Each Race:

Demons are terrible at using technology or using vehicles and can’t seem to drive even the most simple of things. They will however cram a thousand into a drop pod to be air dropped over the enemies carpet bombed style to tear apart the battlefield, so that is always an option.

After The Great Cataclysmic Shift:

After the Great Cataclysmic Shift was released, many new types of Demons were created. Many worlds underwent great changes as the world's populace changed drastically which caused the primordial sins of each individual to manifest into Demonic magical energy. New entire species of Demons have risen up and the struggles for greater power began. They are far fewer in number but their new powers can change entire landscapes as their powers rival even the strongest of gods and angels at times. They are Demons born of and from the sins themselves as they begin to twist and thrust their demonic amalgamations and machinations onto the targets of their desires. Thus a new breed of Demons were born.

Demons Of Sin:
The new Demons which began to appear after the Great Cataclysmic Shift as they are formed from a new kind of Demonic Corruption, this twists and changes the victim into their newfound Demonic amalgamations as new limbs and appendages erupt from their ever changing bodies. Birthed from the manifestations of the mass amounts of Humanoid-like emotions felt from the various races throughout the galaxy during and after the Great Cataclysmic Shift. These Demons are powerful champions of their sinful machinations as they embody the Sin of mankind twisting the collective emotions gathered on a world into a new form of Demon. As the Demons of Sin can be created from the dark raw emotions as a full Demon of sin, a half Demon of Sin is created as the new stronger Demonic Corruption twists a non Demon individual into something new.

Demons of Envy:
The Demons of Envy are quick to anger, defensive of themselves, and selfish, thinking more about themselves than others. They are the jealous type who would see the world burn to get the simple things in life so no one else could have them. This leads them to be in constant competition between rivals to see who can be and have more than the other. They are very dangerous to all those they believe to be an enemy. They will use all their scorn to make their lives full of miserable experiences and situations even if they don’t directly interfere with the target of their Envy, they will use any manner of curse or debuff to make them suffer as great as possible. Many times the Demons of Envy prefer to keep their distance in normal life and in battle, using powerful spells and ranged weapons which inflict tons of status effects. Unlike the other Demons of Sin, none of their kind develop markings, so they employ scarification and other techniques to carve out designs in their skin which allows more powerful magic spells to be used with higher potency and faster cast rates. This also fuels their Envy as they see others who have beautiful markings. They tend to focus more on scarification through carvings and not other methods as burning will raise or lower the skin which makes it not smooth. This allows for special magics to be used but can cause the non-Demon races who read the scripts to have their eyes burned out by the demonic power which emanates from within the scripts. They are very envious towards all other races and especially attractive demons causing them to scorn those who gain their eire. Other races and species of Demon can be inflicted with the Corrupted Taint of Envy making them begin to morph and transform into this new powerful Demon which will become a Demon that challenges everything due to its desires and Envy on their newfound lives.

Demons of Envy Demonic Appearance:
The Demons of Envy tend to be larger and more heavy set as they have bodies like either a massively fattened Troll or of a large Dragonian. They can be either large and tall or fat and round depending on if their body type is of Troll or Dragonian adaptation. They usually have 2-4 large slanted and pointed horns, a short fat barbed tail, multiple sets of eyes with extra appearing on the back of their hands, sharp carnivorous teeth bearing protruding fangs, and scarification all across their bodies which they themselves inflict. Their body tends to have an extra set of both legs and arms, although they are smaller than their regular body parts, they can be used in all aspects of their life and use small tools and weapons. They are a clunky, lumbering, and chunky kind of demon who excels at all weapons they use while being adept spell casters who will cast large spells from their carved markings and not by using the voice or gestures most others use.

Demons of Gluttony:
The Demons of Gluttony are obsessed with all forms of consumption from food to power and everything in between. They tend to be large round Dragonians who stand up to 5 meters tall and are as large as a building as they are fat with power, food, and knowledge. The more things they consume the larger and fatter they get, however they use this to cast powerful spells which will reduce the size of the Demon of Gluttony as their power is tied to their size and they will become weaker the smaller they get. They tend to become great sorcerers and magic casters from their intense knowledge and understanding of magic allowing for the adaptation of the spell during cast changing the potency and power. They are an obese Demon in most situations as they birth tons of Imps to gather all manners of things for them to consume as the Imps toss the items and sometimes themselves into the large maw of the Demon of Gluttony. Being full of all manner of things allows for them to store items of great power for use later. As they are full of all things related to power, knowledge, and food they are sought after by many due to their unlimited ancient knowledge. Although they are not skilled at using illusion magic, they can appear to be a large fat smelly human who serves many kings and nobility as it offers many things they desire. Demons of Gluttony prefer to never engage anyone in combat and if they do they tend to use spells to keep the target away, if they need to escape a situation they will throw up a manner of treasure and trinkets as they flee hostile situations. Mostly the nobles and those hungry with power, food, or knowledge tend to be the ones who turn into Demons of Gluttony as it doesn’t need any form of contact to get the tainted corruption which will change someone deep in their soul. It all starts small like a tiny flame: the need, the want, the desire to have, the hunger for all manner of things, a thirst for power, a lust for physicality, a need to always have. As they gain more power, knowledge, wealth, food, or whatever that is their desire, they begin to change as their flame begins to devour all around them in a slow creeping soul devouring hunger for more, they will grow fat as they obtain and then they will want more. It takes just a normal degree of hunger and want to become a Demon of Gluttony, it takes the need and desire to have as it twists someone into the darkness fueling their desires more and more.

Demons of Gluttony Demonic Appearance:
The Demons of Gluttony are a changed being morphed into a Dragonian as they have the large body of a plumb dragon and the top of a dragon fused lizardmen with 4-8 short stubby massive arms, large tusks which twist in various ways 2-4 large short tails with demonic scripture of how to obtain great power, their head is enlarged as it has a short fat neck, their mouths are gaping maws as they are lipless and dark filled with flesh and blood.

Demons of Greed:
The Demons of Greed, like the Demons of Gluttony, concern themselves only with battles or encounters that benefit them greatly in the manners of currency, treasures, objects, or power. If there's nothing in it for them then they won't budge a single step, on special occasions they may appear before a wealthy individual to offer them deals for their wealth and riches like giving them great or demonic power for the treasures or promise of treasures they have. They constantly have a rivalry between the Demons of Pride to see who can be the most wealthy, with gold and gems making up a vast part of their clothing and culture as a whole. They are masters of thievery and will shed their gold and jewels in exchange for a shadowy cloak if they can get even more riches. They will then use that cloak to steal back all the riches and more from those who would sell them such great items. While they tend to remain in the spotlight using magics to hide their Satyr features to blend in with human societies, they will back various merchants with false power and claim all the riches they get while just barely fulfilling the contracts. The Demons of Greed are a very power species of Demon as they are masters of manipulation, commerce, charisma, investing, and becoming a merchant organizer and manager themselves

Demons of Greed Demonic Appearance:
The Demons of Greed have 4-8 eyes which will glare at riches catching the twinkles and glimmers of their shimmering goodness. They are slim Satyr-like people with well groomed and trimmed facial hair. They will swagger about acting like pompous rich humans wielding cane weapons and fine suits. Their hooves will clack the ground as they walk about getting all manner of attention with both men and women as they will act like the most refined individual in the area. Although most of the Demons of Greed tend to be male like most Demons of Sin, the Demons of Greed can also be female. As they can easily change their gender they will do anything for money or the physical objects which grant power. Their horns are small and their tails are long and skinny allowing them to become the best pick pockets around.

Demons of Lust:
The Demons of Lust stay youthful and beautiful due to their innate magic life absorbing abilities, much like a Succubus or Incubus they absorb the life essence from those around them. They are described as dark skinned beauties much like elves who want all manners of lust and desires. They will sleep with anyone at any point in time as they use magic to change their situation to further enhance their needs and desires for their sexual lust. However this doesn't just fall to the carnal and sexual lusts as many women already have males wrapped around their fingers for their jobs and professions. Instead of just the carnal desires and needs to release, the Demons of Lust also tend to use any means of magic and power to continuously obtain anything that someone would lust for. They will go after the connections and emotional lusts many people have which borderlines the stalker type behaviors as they help them fulfill their desires and draw in power after the fallout. They go after the spiritual, religious, and ritual lusts which drive the smallest aspects of devotion as the more righteous and devoted the person is the more their lust grows, this has had many infiltrate the religious organizations becoming the focus of worship as they can appear to be more angelic like. This is not allowed within the Empire as there are fair rules of religion but in non Empire control this happens a lot more than one would think. The Lust for materials and power is very tricky as it is a slippery slope even for the Demons of Lust. One can lust for great power like a position of power or leadership, the difference between lust and greed is the fact that once it is obtained the lust to have and to keep is the most important thing. Not the desires which grow from it but the desires to keep it. This keeps the Demons of Lust in check as a single slip can cause someone to transition from a Demon of Lust to a Demon of Gluttony and their wants, desires, and needs grow. They tend to make contracts with mostly younger or more impressionable females to take everything from them while enhancing their bodies and beauty a great deal. They will steal their life essence and beauty, turning their female victims into withered old ladies and shambling corpses. If they cross them, they feed naturally on the magic of life, beauty, and youth and will tend to take their hostility out on the beautiful as slowly removing their beauty is a great joy and fuels them. They tend to avoid combat but if needed they will use all forms of charm, manipulation, alteration, and escape magic to get out of a tricky situation. As their magic grows weaker their beauty wanes and they begin to show their twisted horrific appearance then they must constantly feed to maintain their good looks and beautiful skin, their lust is so powerful it will turn them into the most beautiful of people but their mind is twisted with hatred and disgust as they become less than 100% perfect. Starting out trying to make money in deep dark alleys, becoming so good at your job you took in as a high class entertainer and then developing a lust which was mistaken for great passion as you slowly turn into a demon of lust desiring all manners of things. Influencing many others to follow your twisted path as you climb to the top. They will run various organizations and places of business which allow for them to absorb the lust of their workers.

Demons of Lust Demonic Appearance:
The Demons of Lust tend to be very pretty looking people. Their females have large bosoms and massive chests as they can be curvy or more skinny with large assets. Their skin is smooth with no blemishes or rough patches. Their skin is of a slightly darker shade, and their eyes or a soft onyx black and is manipulated with magic. They will work in brothels or offices and climb their way up the ladder of men and women in all manners of ways. Their hair is long and shimmering, fingers glide though it with ease and it can be styled in the way many enjoy like the librarian, teacher, blowout, or the instant knee dropping ponytail.

Demons of Pride:
The Demons of Pride are larger than life from everything they do to how they behave, from everything they wear to every tool they use. They are over the top with grand names and long titles even those belonging to the lowest family can have names as long as spell incantations. When they get together they introduce themselves and their introductions can last for hours to even days depending on how many Demons of Pride have gathered. When they finally complete their introductions their words have spelled out many different incantations and can cast very powerful magic spells by accident. Each demon of pride thinks of themselves as a king or queen among peasants and lesser Demons. While their pride is mainly individual and serves their own selfish desires, there is also a larger sense of pride for their kin which is far superior to other Demon species. They believe them to be the absolute best and strongest above all other demons and races in this world. They have ongoing battles of wealth versus the demons of greed, battles of titles against the demons of pride, and battles of appearances against the demons of lust. They are a people who focus on having no imperfections and will remove their wings, claws, and other appendages regardless of the pain it may bring, they will use intense magical spells to heal and restore their bodies dealing with all that comes by themselves for their pride will not allow them to falter before others. The most pretty, the most fair, the most intelligent, the most desirable, the most righteous, the most caring, the most loving, the most prideful, the most terrifying, the most vindictive, the most flawless, the most patient. All statements which involve them being the greatest or the most are what describes the people who are high and mighty and believe themselves to be above all others. This changes them with dark magic into a demon of pride.

Demons of Pride Demonic Appearance:
The Demons of Pride are a perfect Demon, they bear no markings, no blemishes, no features, and no flaws. Their hair is always smooth and tangle free while their clothing is always of the tightest fit. They will be adorned in their favorite colors from their eyes, hair, and nails matching their garments and robes. They are adorned in massive amounts of jewelry and accessories all made from the finest of gold and gems. Even their armor is polished and shiny gleaming in a golden aura as they wear all of the finest things. They fight in magical battles and with elegant weapons in physical combat as they will not try and ruin their appearance. If it happens they will stop combat to fix themselves and other Demons know their fury if they try to do things which may void their pause.

Demons of Sloth:
The Demons of Sloth are slow and methodical in all things they do from walking to fighting, to casting the most powerful magic that changes the world. They prefer to manipulate others into doing their dirty work for them, laying the seeds of power, control, or fate to manipulate change itself. They adhere to a strict routine of meditation and ritual magic casting which might look like they are sleeping to outsiders as they build magic in a more natural undetectable kind of way. Their magic is vast and powerful but slow to build up like a river slowly cutting through a valley over the course of generations. A simple curse of weakening placed on someone will continue to weaken them slowly but compounds each time until they just wither away one day as the curse finally completes removing them entirely. Their strength is something which all but WereTurtles, Magistrates, and Supremes fear as only they can stop these Demons of Sloth. This makes them dangerous with premeditated, predetermined, planned attacks from any and all sources of power they possess as entire worlds will shake and entire nations will cease to exist if one is angered. They will always choose to hide in the most stealthy of places and avoid any and all confrontation to allow them to cast their magic in peace. Most of the time the Demons of Sloth only want one thing, peaceful sleep. They will sleep for entire centuries before waking up to itch and go back to sleep. This has caused many different funny issues as people will settle on their mountainous bodies then panic as the entire mountain rolls over. These Demons of Slot are a short tempered easily forgetting Demon who would rather do anything else besides deal with anything but sleep and magic. Only when absolutely needed in battle do the Demons of Sloth become awakened for battle and even then they will destroy all friends and foes in their path as walking calamities that blacken the skies as entire shockwaves are released from a yawn.

Demons of Sloth Demonic Appearance:
The Demons of Sloth are of the Beastmen WereTurtles who were twisted with even more dark and demonic magic. They tend to have large shelled bodies made from entire mountains or of the strongest of ore and metals. Their massive legs are covered in spines and their feet have thick crushing metal hooves. They have a long serpent like-tail with retractable barbs and spines which will slither about behind their slow lumbering bodies. They tend to summon massive amounts of smaller demons like Imps and Fiends to protect them as they go about their slow lives, therefore many of the clusters of scales seen on their body are actually made up of hundreds of Demons ready to leap.

Demons of Wrath:
The Demons of Wrath revolve entirely around the circle of violence, not death or killing but the overall act of violence. They enjoy the fields of science, research, medicine, and torture as they are some of the best spellcasters that involve healing and restoration magic and the spells which can cause immense physical and or mental damage to a target. They are extremely respectful and honorable when it comes to life and balance as they save a starving village or trapped people to take sweet revenge on those who cause the problems. They may be seen as heroes and hailed in the highest of honors but they truly enjoy the sweet release of violence. They will kill a target in ritual one on one combat out of respect and will always state their name and know the enemies name, they will mourn the dead based off of their customs going so far as to give a limb instead of death. Duels are honorable and sacred as they see the act of war as an artform and combat is just the tools to bring the art alive.

They will always fight in a similar way with the rules of the duel and if their opponent breaks the rules they will go all out with near world ending magic to ensure their absolute win against their foe. They are easy to anger if rules of the duel are broken, they are very powerful as they ignore pain and keep on attacking to shed as much blood as possible for the violence it causes. They excel at close quarter combat no matter how many enemies surround them they will still offer their opponents the right to duel. If they accept it will be one on one until one of them has broken the coven. Due to their constant duels and bloody warring their bodies are highly scarred. In their culture the more scars you have the more battles you survive, meaning the more respect you deserve from all other demons. Even the most envious of demons will scar themselves to match the number of scars a power demon of wrath may have. They have 3 Eyes, Sharp Claws and Fangs, Spiked Tail, Small Horns, Scars, and Hooves.May the blood flow, the battles rage, and the rage stay raging.

Demons of Wrath Demonic Appearance:
The Demons of Wrath are the demons who seek blood sport and combat in most situations. They are always covered in the dirt and grime of battle as they are blood stained, scarred, and burned beyond what is seen as normal but is a normal occurrence for them. Their high healing factor allows them to survive and thrive even in the thick of battle with all manners of spells and munitions flying about. As they do battle at all times, their armor and weapons are always seen in need of repair and are damaged. Mimicking their equipment and features like their horns, claws, and tail, their equipment is broken like their appendages and natural scales. These demons see combat as the be all and end all and will completely charge through enemy ranks to fulfill their need and desire for bloodshed. They have been outfitted with new equipment once they reach a long lived life and served through many combat situations. Their new Blood Equipment has the ability to self repair and self corrupt based on the blood it absorbs in battle. These new demons seen on the battlefield are clad in massive blood red blotchy armor which clanks about due to its stiff nature. The more blood the equipment absorbs the more it can conform to the user and allow for more freedom and movement. Many demons become forged into the equipment to further its abilities and bloodshed capabilities. When a powerful demon user finally dies in battle, their equipment is broken apart and reforged into various items and equipment pieces to be given to other races to further the spread of corruption. Many large armor pieces like the pauldron and chest piece are broken down into a few weapons and the shield is split into many other shields if used by the demon, while the smaller armor pieces may become equipment mainly they are forged into demonic bands which are meant to house gems and spells to spread corruption further.

Race In Other Media:

Demon Stat Chart:
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HP-M     STR-M     END-M
MP-M     DEX-M    INT-L
SP-L       MAG-M   WIS-L
VIT-M    PAM-L      LUK-L
CON-L   MAM-L    EVS-L
__________________________

Playing Demons In TTRPG and or RPG Games:
In most Role Playing Games, Demons are seen as a human opposed race as they are highly effective in combat but usually have higher costs to field since they are a stronger and better variant. They excel at both melee, ranged, and spell casting combat focused battles with Demons being good at many things. The downside to them is they are Dark based creatures.

Playing Demons In Turn Based Strategy and or RTS Games:
In most strategy games Demons are seen as multipurpose multi combat units which are heavily specialized in different aspects of combat. They aren’t in sync with the flow of combat and will cast large spells at the most inopportune points just to prove they are the best unit.

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