

Resource Worlds
These worlds serve to provide different kinds of resources to the Empire. They offer; grains, foods, minerals, ores, people, and even technologies. Only the major worlds are listed below.

World Name: Harvest World Fruitia 01 World Description: A large fruit farming world where different types of commonly found or exotic fruits are grown and harvested. There are 2 sister worlds that also produce mostly fruits. The workers and harvesters are treated well and have their own little society that works the world. It is cultivated by the swarm bio busters that add the nourishment to the soil. Only the largest of the worlds in a system which bear fruits are turned into a fruit harvesting world due to the need to structure the world with higher and lower raised sections due to the various tree and bush like plants which bear the fruit. Some require a massive swampy trench for their roots to stretch deep into while the others may require raised elevation to have no pooling of water. From orbit these worlds look like lines drawn into dirt but on the surface it is an intricate balance to massively grow all the fruits for the empire. This world focuses on entire sections of tropical and citrus style fruits. World History: Once a land of human nations ruling over various forest creatures and demi-races, the world was in a constant state of war. After being discovered by the Black Empire, the world was consumed by the swarm. They rallied their strongest mages, their sharpest blades, and the best warriors they had as the sun was blacked out by the massive worm pods falling from orbit higher than the clouds. The world fell in a matter of days as the swarm consumed all the major biomass and leveled the entire world. After the clean up crew arrived with the Swarm bio spreaders, they turned the world into a mushy yet nutrient enriched world capable to bear the fruits of the Empire in a massive quantity all year round. World Type: Fruit Farming World World Size: 102,550km Circumference World Population ~: 4-5k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Fruitia 02 World Description: A large fruit farming world where different types of commonly found or exotic fruits are grown and harvested. There are 2 sister worlds that also produce mostly fruits. The workers and harvesters are treated well and have their own little society that works the world. It is cultivated by the swarm bio busters that add the nourishment to the soil. Only the largest of the worlds are turned into a fruit harvesting world due to the need to structure the world with higher and lower raised sections due to the various tree and bush like plants which bear the fruit. Some require a massive swampy trench trench for their roots to stretch deep into while the others may require raised elevation to have no pooling of water. From orbit these worlds look like lines drawn into dirt but on the surface it is an intricate balance to massively grow all the fruits for the empire. This world bears more northern and colder climate fruits across the empire. This world has 30% of it's entire yield as foreign fruits which are used in Lizardman, Dragonian, and Harpy cultures. The shallow swamp water makes the most bitter and salty Willow Reed Fruits and Shallow Gallion Fruits. The highest peaks allow for the Bloon Berries and Bloon Monty Fruits to float and develop. The deep caves allow for many different Mushroom Cap Fruits to grow in mass quantities for various kinds of Dragons and Dragonians. World History: May it be a system strategic plan, designated as a harvest world, angering of a supreme, or whatever the reason may have been the fact remains the world was completely leveled and biomass from the swarm was used to eat and dissolve all forms of life and materials allowing for the best fertile soil to remain across the world. The biomass can change the world's climate and dissolve even the harshest of marshlands, swamps, and deserts into standard nutrient rich earth. World Type: Fruit Farming World World Size: 135,550km Circumference World Population ~: 4-5k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Fruitia 03 World Description: A massive fruit farming world where the most commonly found are grown and harvested for the empire. Being completely World History: The world was once a powerful technologically advanced world with many types of defenses and and technologies seen around the galaxy. With large orbital cannons, a plethora of magic casters, and many types of mechs, they stood united against the might of the Empire and the Swarm. The sun was blotted out due to the sheer number of pods as entire teams of drop ships landing shock troopers and heavy Armor worked behind the endless lines of charging swarms as they took the world in a week. Spawning powerful worms with gaping teeth filled maws the size of buildings, and flyers which shoot and explode on death in a shower of acid engage the enemy aircraft, the war waged heavily devastating the Swarm Brood which invaded and leaving the Empire in a small resource deficit for a few days. World Type: Fruit Farming World World Size: 287,550km Circumference World Population ~: 7-9k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Farming World Grainia 01 World Description: A large grain farming world where different types of H Class Grains are grown for medical, commercial, and edible purposes. The grains grown here are split into a large quarter segment system growing using an ancient technique called the Norfolk Method. Wheat, Corn, Potatoes, and Graze Grass are grown and rotated clockwise every harvest season in a 6 month stent. After the harvest, the swarm worms till the ground and spews bio-bile from their body adding missing nutrients into the soil. World History: The world was once held as a bargaining chip due to the massive mountains of mineral rich ore veins and deep running flowing pure spring water. As the Empire demolished the rival galactic empire, they used massive mining swarm worms to eat the mountains and then flatten the world itself. World Type: Grain Farming World World Size: 241,550km Circumference World Population ~: 2-5k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers
World Name: Farming World Grainia 02 World Description: A medium sized grain farming world where different types of uncommonly found or exotic grains are farmed. These grains are used in foreign cuisines and rituals by various races and cultures. The list includes; Fel Graze, Willow Strings, Loren Furs, Mash Plos, Clovenet, Froshen, Stendil Thorn, Quillzels, and Bledon. World History: Due to a renegade trade ship which was combating the empire's ships, a battle erupted which had a large amount of cargo ejected to the world by escape pod. Due to the lack of any living beings, the pods turned into missiles which impacted and exploded, spreading the cargo all over the world. The various food items were spread far and wide and began to grow over time. A lost expedition crew of salvagers found the missing cargo many decades later and saw the world full of new flourishing fruits, vegetables, and grains. The grains were cultivated and remained as a grain world for the empire with the help of the swarm and the natural cultivation methods they possessed. World Type: Grain Farming World World Size: 66,745km Circumference World Population ~: 1-3k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Farming World Grainia 03 World Description: A larger world focused entirely on the mass production of fast growing Bio Grain which is used in all manners of food items made and developed with the super grain. World History: With the rise of space travel, a need to make great tasting and edible superfoods, they are needed for all races due to their overload of basic, essential, and good for you minerals and vitamins. The military took the world by force and destroyed all empires looking to take control of it over the vast many years. Brought to you by the Galactic Farm Bar, where the farm is brought to you! The campaign slogan has remained the same, while each one of them are either blocks or a paste to be turned into decent food. Due to their basic and controlled nature, they are all H food items and are one of the very few items consumed safely by all races. They have a bland earthy smell and can be flavored with separate drops of condensed food taste essence. World Type: Grain Farming World World Size: 91,250km Circumference World Population ~:3-4k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 01 World Description: A mid sized world that has been set up to feature various types of biomass rich plant and tree life for various cattle to graze. There are many mechanical animals which roam the area to till the soil and plant new seeds since the swarm creatures make the cattle nervous. This world grows all H Class Cattle and Sea Creatures. The standard cattle being pigs, oxen, and cows roam the largest fields while the smaller fields house chickens, turkeys, and other larger winged game to harvest. The world features massive 3 tiered deep ocean and freshwater sections which have various kinds of crustaceans, shellfish, and fish in their native habitat. World History: A relatively quiet world with no major groups of humanoid people once roamed the land until the Black Empire came and enslaved all the people and turned the world into an H Class Farming World. World Type: H Class Farming World World Size: 22,675km Circumference World Population ~: 500-1k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 02 World Description: A large world that has been set up as a sea farming world due to its massive size. There are 3 sections on the world which grows H Class Seafood and each world handles one specific type with many variations. This world being mainly sea life with little land mass means it is set up for fish farming and the workers live on the small land masses. The many types of fish are: Ginhahs, Fenlorg, Spine Trout, Telfish, Alebish, Dalos, Dernfish, Planish, Bellout, Trellout, and Swellous. They only farm the largest of these exotic fish while the simplest ones like Fresh water and Deep water fish are more super common and easy to farm in mass. The H Class fish are mostly Trout, Salmon, and White Fish. World History: May it be a system strategic plan, designated as a harvest world, angering of a supreme, or whatever the reason may have been the fact remains the world was completely leveled and biomass from the swarm was used to eat and dissolve all forms of life and materials allowing for the best fertile soil to remain across the world. The biomass can change the world's climate and dissolve even the harshest of marshlands, swamps, and deserts into standard nutrient rich earth. World Type: Fish Farming World World Size: 76,125km Circumference World Population ~: 200-600k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Worker Class%: 100 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 03 World Description: A massive sized world that has been set up to feature various types of biomass rich plant life for various cattle to graze. There are many mechanical animals which roam the area to till the soil and plant new seeds since the swarm creatures make the cattle nervous. There is 1 section on each world which grows H Class Cattle and each world handles one specific type. This world is set up for large cattle type animals to graze like Gornets, Belog, Andortell, Hornets, and Dezels. Some are big the size of cars while the giant ones are secluded with better yields being the size of large transport trucks. The big ones can yield more than 350 kg. worth of meat. The H Class animals are mostly Cows and Pigs. World History: May it be a system strategic plan, designated as a harvest world, angering of a supreme, or whatever the reason may have been the fact remains the world was completely leveled and biomass from the swarm was used to eat and dissolve all forms of life and materials allowing for the best fertile soil to remain across the world. The biomass can change the world's climate and dissolve even the harshest of marshlands, swamps, and deserts into standard nutrient rich earth. World Type: Cattle Farming World World Size: 280,350km Circumference World Population ~: 2-4k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 04 World Description: A mid sized world that has been set up to feature various types of biomass rich plant and tree life for various wild game to graze. There are deep forests and shallow swamp areas to grow the exotic and crazy different wild game from the various worlds. There are many mechanical animals which roam the area to till the soil and plant new seeds since the swarm creatures make the cattle nervous. There is 1 section on each world which grows H Class game and each world handles one specific type. This world being only mid-sized means it is set up for smaller game type animals like Volets, Herock, Meloz, and Livok. Some are smaller while the giant ones are secluded. The H Class animals are mostly deer and elk. World History: May it be a system strategic plan, designated as a harvest world, angering of a supreme, or whatever the reason may have been the fact remains the world was completely leveled and biomass from the swarm was used to eat and dissolve all forms of life and materials allowing for the best fertile soil to remain across the world. The biomass can change the world's climate and dissolve even the harshest of marshlands, swamps, and deserts into standard nutrient rich earth. World Type: Game Farming World World Size: 32,350km Circumference World Population ~: 500-1k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Worker Class%: 100 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 05 World Description: A mid sized world that has been set up to feature various types of biomass rich plant and tree life for various cattle to graze. There are many mechanical animals which roam the area to till the soil and plant new seeds since the swarm creatures make the cattle nervous. There is 1 section on each world which grows H Class Cattle and each world handles one specific type. This world being only mid sized means it is set up for smaller poultry type animals like gintols quarnz and shepol. Some are smaller while the giant ones are secluded. The H Class animals are mostly chickens and turkeys. World History: May it be a system strategic plan, designated as a harvest world, angering of a supreme, or whatever the reason may have been the fact remains the world was completely leveled and biomass from the swarm was used to eat and dissolve all forms of life and materials allowing for the best fertile soil to remain across the world. The biomass can change the world's climate and dissolve even the harshest of marshlands, swamps, and deserts into standard nutrient rich earth. World Type: Poultry Farming World World Size: 44,375km Circumference World Population ~: 500-1k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Worker Class%: 100 Race Diversity Mostly Towards: Workers
World Name: Harvest World Skina 06 World Description: A super massive sized world featuring everything the other worlds have to offer and plus some. This world is mainly used to supply all manners of foods to the military garrisons and worlds free of tariffs and tributes. World History: Torn apart through warfare from the modern civilizations, they devastated the world through nuclear weapons of mass destruction. The empire placed scientists in the world and after decades of fallout and the radiation levels decreased, the empire took over the world and used the full might of the swarm to change the world into a better place. World Type: Cattle Farming World World Size: 345,825km Circumference World Population ~: 4-6k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Vegeta 01 World Description: A large vegetable farming world where different types of commonly found vegetables and starches are grown and harvested. There are 3 sister worlds that also produce mostly vegetables and starches for the empire. The workers and harvesters are treated well and have their own little society that works the world. It is cultivated by the swarm bio busters that add the nourishment to the soil. Only the most fertile rich soil of all the worlds are turned into a vegetable harvesting world due to the vast growth rate of the various types of vegetables. The soil and dirt holds all the root vegetables, the dwarf trees or smaller trees hold various kinds of exotic vegetables as vines grow and stretch across them naturally allowing different kinds of vine climbing vegetables to grow high into the sky. World History: Due to the larger sized sister world, many of the most commonly found vegetables are grown in massive quantities. The empire took control of the world before all other food producing worlds and it remains in control to this very day. World Type: Vegetable Farming World World Size: 255,550km Circumference World Population ~: 4-5k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Vegeta 02 World Description: A mid sized vegetable farming world where different types of exotic and foreign vegetables and starches are grown and harvested. The soil is separated into large quadrants of foreign soil implanted into the world to grow things from other worlds. World History: A standard repurposed world to grow larger quantities of the exotic goods found on the various worlds within the empire. World Type: Vegetable Farming World World Size: 35,330km Circumference World Population ~: 1-2k workers with 5k mechanical workers Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Harvest World Vegeta 03 World Description: A large farming world dedicated to any and all above ground grown vegetables. World History: Another large world was needed to further develop the food production of the empire and it was claimed for that purpose. World Type: Vegetable Farming World World Size: 72,550km Circumference World Population ~: 4-5k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Worker Class%: 100 Race Diversity Mostly Towards: Workers
World Name: Harvest World Vegeta 04 World Description: A large military farming world which produces many different kinds of vegetable paste which is formed into various kinds of non edible food items and military applications. Some are made into poisons while others are fermented into an explosive paste and made into weapons. World History: A military applications world full of the most deadly and dangerously grown vegetables within the empire. World Type: Vegetable Farming World World Size: 88,440km Circumference World Population ~: 20k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Military Personnel and Workers
World Name: Ironia World Description: A small world that is completely made up of iron. From plant and animal life to even the water and food, most of all the world has at least 60% iron in it. The people and animals seem to be larger than regular but also slow moving. Due to their very dark skin once they stop moving they can tense their body turning into natural dark iron camouflage making their skin harder and less resistant to damage. They are a tribal-like people with no real form of communication. World History: GY 8204. Alimah and Stranda come across this world and set out to conquer it. They claim it for the empire with little resistance and get paid for it and all the research that is gained from it. Due to the world being made primarily from iron this has significant value as a small resource world. From the galactic year 8503 all adventuring gear and equipment are made from the iron wood and iron bark from the trees. This makes the gear and equipment naturally durable and tough allowing for even wands and staves to be used as a spear or staff. Many of the people work the world serving the empire while enjoying a huge boon of technology and medicines. As of the galactic year 10250 the people have been treated and have a reduced iron composition and have been improving their body’s strength to be able to fare well across the empire as the strongest of bodyguards or elite vanguard soldiers. Due to the vast forests and the ease of planting and growing the trees since they are but mere roots growing from the ground upwards, many scientists have found its core and have been cultivating seeds to use as a military or resourceful option when in combat. The forest grows from a single seed and as it reaches maturity it spreads outwards then grows from the ground high into the sky in order to allow absorption of sunlight to turn into iron. Scientists have made this process much faster with genetic engineering and manipulation in order to make a parasitic leeching form which can be built on to change the way it acts in order to improve its combat growth. By galactic year 12350 there are 37 different variations from the standard regular and iron wood variants to carnivorous plant forests which can act as its own creature. World Type: Resource World World Size: 16,200km Circumference World Population ~: 22k Nation Type: N/A Number of Nations: N/A Capital Types: N/A City Type: N/A Number of Cities in Nations: N/A Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: N/A Nobility Class %: 0 Worker Class%: 0 Poverty Class %: 0 Race Diversity Mostly Towards: Iron People
World Name: Mineral World Gemstonia 01 World Description: A super huge mineral rich world which has provided all manner of precious minerals, gemstones, and ores. The largest of all the mineral worlds has had thousands of years of mining and as they mine the world, they carefully separate out the earth to ship off as they strip the world. Using the swarm they begin to lay a new type of gamma radiative crystal which grows like grass across a field. They hollow out huge spanning tunnels at different depths to maximize the growth of the crystal as once the tunnels are filled they break up the ground causing the crystals to make their way up to the top of the earth to be harvested. Using special mining equipment and melting vats to liquefy the highly radioactive and toxic crystals, it is turned into a pure fuel source for many things. World History: World Type: Resource World World Size: 456,185km Circumference World Population ~: 5-7k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Gemstonia 02 World Description: A smaller world which grows a rapid out of control living crystal which has the unique properties to become a liquid or a solid depending on the temperature of the world. During the winter months, the temperature drops far below freezing which causes the liquids to turn into their crystal structures. During the hot months the temperature gets so hot the crystal melts and turns into a liquid. World History: Once a research part landed during the winter months and began to study the unique crystal they found all around the world. It formed cave-like structures, hovels, trees, and other things seen around the natural world. No scans indicated life so it should have been an easy winter month of research. Once the summer hit and they had collected enough data, they sent some off for testing which yielded great results. The order was sent for them to continue harvesting the crystal but the world went dark. Upon sending in a rescue ship, the once dead scans of the world revealed a huge abundance of life. Further scans showed huge winged large mouthed creatures eating the liquid as it desperately tried to flee. More studies and local freezing in the area shows the creature frozen in time as well as the liquid expanding and turning into crystal. After the discovery the Frost Base was set up. It had teams venture out into the frozen lands harvesting the crystals without the use of heated equipment, as well as teams which hunt the wildlife to preserve the growth of the crystal liquid. Once the crystal is harvested and treated to remove the living organism, it is used in all kinds of various technologies like armor plating on ships to absorb more damage in the frozen darkness of space. Once treated it can be permanently changed to stay in a specific state with innate power, toughness, and resistances to all manner of things. World Type: Resource World World Size: 11,111km Circumference World Population ~: 5-7k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Gemstonia 03 World Description: A mid-sized world containing a high amount of various kinds of ore deposits which make up the vast quantities of Titanium and Tungsten. World History: Claimed by the empire due to the vast resources it contained within. World Type: Resource World World Size: 28,185km Circumference World Population ~: 10k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Gemstonia 04 World Description: A large mineral rich world featuring massive mines and caverns traversing across the rocky land. World History: Claimed by the empire due to the vast resources it contained within. World Type: Resource World World Size: 79,375km Circumference World Population ~: 30k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Orena 01 World Description: A super large resource rich mineral cluster world featuring massive mountains and caverns surrounded by lush grasslands and clear oceans. World History: N/A World Type: Resource World World Size: 134,538km Circumference World Population ~: 75k Workers Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Orena 02 World Description: A super small but highly focused world which creates the best, most pure Ore. The system uses huge furnaces and machinery to pass the earth slowly through it to create various ores at a slower rate at 5 year intervals. World History: N/A World Type: Resource World World Size: 9,538km Circumference World Population ~: 2k mechanical workers Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Orena 03 World Description: A station built around a small stable dwarf star which uses the intense heat, gravity, and pressure to pull the earth inwards which is formed into the required ore through a harmonized balance using magic as shields and stabilizers. World History: The empire needed a more stable and consistent way to create Tungsten and Steel and started by expanding their operations using even more pressure and heat to speed up the process. They decided to take a dying star and repurpose it into a foundry of heat and sun. World Type: Resource World World Size: 100,000km Circumference World Population ~: 5k mechanical workers Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Stonia 01 World Description: A super huge rocky world with relatively standard gravity and weather. Large oceans split the world into massive chunks as crazy weather rocks the world on a weekly basis. World History: Discovered in a galactic war, the world had mostly defensive emplacements due to the mostly rocky terrain and was abandoned due to the lack of any soil. It was a fortress and defensive world which took a pounding from the empires weapons before it was eventually glassed and the enemies were wiped out. World Type: Resource World World Size: 456,185km Circumference World Population ~: 5-7k Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Mineral World Stonia 02 World Description: A large semi-rocky world with lighter gravity allowing for easier movement and higher harvesting rates. A single large ocean makes up the center of the world creating a tropical environment with little to know low temperatures. World History: Discovered from an emergency crash landing due to a shuttle malfunction, the survivors report an easy to forage and survivable world in the deep edges of space. World History: Once found, they set up a mining base and began to grow their own food making a completely habitable and sustainable colony which was claimed by Magistrate Shale’ena. World Type: Resource World World Size: 113,232km Circumference World Population ~: 1.2m Nation Type: N/A Number of Nations: 1 Capital Types: N/A City Type: Modern Number of Cities in Nations: 1 Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: Workers Nobility Class %: 0 Worker Class%: 100 Poverty Class %: 0 Race Diversity Mostly Towards: Workers
World Name: Titans Fist World Description: A collection of massive asteroids which are primarily composed of hardened Tungsten ore. With smaller deposits of an untreated Titanium deposit. World History: Found by pure chance by Magistrates Alimah and Stranda, it was conquered by the empire and travels slowly around the Titan Star in a slower orbit as they have been linked together and slown with massive booster engines. World Type: Resource Asteroids World Size: ~2,200-3,570km Circumference World Population ~: 1k Nation Type: N/A Number of Nations: N/A Capital Types: N/A City Type: N/A Number of Cities in Nations: N/A Village Types: N/A Number of Villages in Nations: N/A Capital Population ~: N/A City Population ~: N/A Village Population ~: N/A Wealth Diversity Mostly Towards: N/A Nobility Class %: 0 Worker Class%: 0 Poverty Class %: 0 Race Diversity Mostly Towards: Miners, Harvesters, and Workers

