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Gods

God Representing The Race Of Gods.

Description

A race of people who possess god-like powers and take on a portion of their power in a human-like form to walk the mortal realm. Like all other physical bodies, they can get injured and die. They channel the skills and powers of their godly forms into their human-like form and take the body of someone who is sick and dying. God’s are a powerful race with a focus on what domain they rule in. They usually work as a group to rule over a world and develop their skills and abilities. They gain power through their followers' worship and they constantly are at odds with each other. Gods are rarely born as it takes intense levels of magic to create a single God which then takes thousands of years to grow, form, and develop in a Humanoid Form which can rule and govern.

Species And Faction

Species:
There are 8 major species of God that have been discovered and exist within The Astarian Empire.

Main Element Gods, Lesser Element Gods, War Gods, Mono Gods, Assault Gods, Beast Mage Gods, Enhancement Mage Gods, Hindrance Mage Gods

Main Element Gods:
These 12 Gods serve over the main 12 Elements. They gain power over the elements in their world under their domains as well as by those who worship them. They can be the God Of; Arcane, Corrosion, Dark, Earth, Fire, Ice, Light, Lightning, Nature, Water, or Wind.

Lesser Element Gods:
These Gods serve over the natural or secondary and minor elements. They gain power over the elements in their world under their domains as well as by those who worship them. They can be the God Of; Ash, Astrals, Blood, Cold, Cosmos, Crystal, Fatherhood, Forests, Gravity, Heat, Hearth, Hearts, Love, Mist, Motherhood, Moon, Mud, Plague, Poison, Rain, Shadows, Skies, Seas, Snow, Space, Stars, Steam, Stone, Summons, Sun, Time, Temperature, Ocean, Wood.

War Gods:
Gods who rule within the war pantheon. They are stronger and more powerful than all others when it comes to physical combat and are great at magical combat. They tend to be more hot headed and lust for battle as they believe if they are the only ones standing at the end of combat then they are the winners. They include the gods who rule over the main weapon types up to the age of projectiles. Generally they are named after the weapon or type of weapon they are the God of. Sword God, Axe God, Spear God, etc. Due to their numbers being numerous, they instead just adorn themselves in their weapons and summon them to fight.

Magic Gods:
Gods who rule within the magic pantheon. They are magically stronger and more powerful than all others when it comes to spells and spellcraft. They can cast any spell they know just by thinking about it without giving away what they are doing and they weave compound spells as if they are mere basic spells. These gods rule over the main type of magic spells which form their foundations, they can use all variations and element types of the spell but are greatly limited to just that one type or grouping. The list of Magic Gods goes from the smaller Single Spell Type or Mono Type Mage Gods to the multiple spell types in the Assault Mage Gods, Beast Mage Gods, Enhancement Mage Gods, Hindrance Mage Gods.

Mono Gods:
The Single Spell or Mono Type Mage Gods use spells from one of the listed archetypes of spells from the spell type whether they are discovered and known or not. The spell types are the Spells under the; Bolt, Ball, Blast, Burst, Chain, Nova, Nova Ball.

Assault Gods:
The Assault Gods use all the spells from the single spell or mono type spell list. They are considered far stronger and more capable as they can learn all the spells. A mono type spell gods can reach this stage through centuries of intense training as they have to carve the spells directly into their god soul to become more capable.

Beast Mage Gods:
The more feral and resilient of the Gods, they have a natural affinity towards the fauna and beasts of a world. Generally they will take on the role of caretaker or tamer of the more exotic and dangerous beasts but generally they fight with all the beast and creature spells.

Enhancement Mage Gods:
These Gods use all the spells which tend to buff their allies or themselves by strengthening or enhancing their natural abilities. As the Gods become stronger their magic power, potency, casting time, casting rates, number of spells cast, and number of targets will become greater.

Hindrance Mage Gods:
These Gods use all the spells which tend to debuff their enemies or weaken them to most if not all elements. As the Gods become stronger their magic power, potency, casting time, casting rates, number of spells cast, and number of targets will become greater.

Culture

N/A Unknown

Astarian Empire's Thoughts

Gods are powerful rulers and watchers on a world. Although they are not good or evil, they do things to be seen in that manner by the inhabitants of the world.

After The Cataclysmic Shift

After the Great Cataclysmic Shift more gods began appearing with new egotistical and charismatic personalities.

Race Stats In Other Media

Race Stat Chart:
Gods Stat Chart:
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HP-H STR-H END-L
MP-H DEX-H INT-M
SP-L MAG-H WIS-M
VIT-L PAM-M LUK-L
CON-L MAM-M EVS-L
__________________________

Playing Gods In TTRPG and or RPG Games:
In Role Playing Games, Gods are seen as all powerful magical beings who have a focus on all forms of combat. They gain power as they age and as they gain more followers. The more people who worship and follow them the stronger they become. They are egotistic and charismatic and will refer to themselves in the third person.

Playing Gods In Turn Based Strategy and or RTS Games:
In strategy games Gods are seen as all powerful magical beings who have a focus on one form of combat. They have extremely high population and resource cost as their abilities and skills explode in power the higher tier the God is. A low tier God can decimate a small squad of soldiers while a mid tier God can destroy a whole army, a high tier God can wipe out an entire race with ease but be careful where all the resources are grouped.

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