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Merfolk

Mermaid Representing The Mermaid / Merfolk People.

Description

A race of people born in the Isles of Myr on Wateria. Their magics are typically based around light, dark, earth, water and wind but a few can use fire magics when on land. They used to live on land as they enjoyed their lives spending time living in their villages and enjoying a slow easy land life. At times they would use their magic to create their tails and swim freely in the waters or create water based appendages to splash around. Before long, disaster struck with the rise and expansion of the Morloks. They are like goblins, breeding quickly and setting up a very primal basic tribe on the island consuming any and all creatures on their island. This caused the Merfolk to gather all their people in defense as the Morlok invasion claimed the land. They fled deep into the waters building their own cities at the bottom of the calm waters of the Isles of Myr.

Species And Faction

Species:
There are 7 major species of Name that have been discovered and exist within The Astarian Empire.

Mermaid, Siren, Adaro, Kelpie, Selkies, Borda, Grindylows

Mermaid / Merman:
The Mermaid is a beautiful creature which is top half Human either a man or a woman while the bottom half is that of a fish, specifically the tail part of the fish. Mermaids / Mermans like humans and fish come in all shades and hues of colors, they can have totally different human and scale colors which do not match in any way. Mermaids / Mermans are slender with some bulk on them and aggressive from walking on land to swimming in the water. Mermaids / Mermans are carnivores who consume meat mainly raw but sometimes cooked when they are in a social non Merfolk setting. They enjoy the blood and will cover themselves in it for their ritual hunt. Mermaids / Mermans will sit by the waters edge deep under the water or on top half exposed and splashing about. They will come up and aggressively play and caress the soon to be victims as they lure them to swim in the water. They will play with them making sure everyone can see how much fun they are having as they create a wall of illusions which show them swimming as they drag the victim down into the water and consume them. Mermaids / Mermans will violently swarm a target in a large group like piranhas tearing and ripping flesh and leaving the blood in the water to attract more prey that come to feed.

Siren / Syren:
The Siren is a beautiful creature which is top half Human either a man or a woman while the bottom half is that of a fish, specifically the tail part of the fish. Sirens like humans and fish come in all shades and hues of colors, they can have totally different human and scale colors which do not match in any way. Sirens are slender and graceful from walking on land to gliding in and above the water, Sirens do it with an elegance unknown to the other Merfolk. Sirens are vegetarians who consume plant matter or raw biomass and prefer to not eat people due to the sheer amount of blood that is released. A Siren will eat meat of all kinds when camping or in need of food but they prefer to completely roast or cook the meat until burnt and charred. Generally they are vegetarians but they will perform their role within the Merfolk community to hunt prey. Sirens will sit by the waters edge top half exposed and sing their heavenly songs which echo through the air and lure people close to them. Whether it is to listen to their heavenly voice or to lust at their bodies, they allow their victims to wander in close and have a feast for their ears and for their eyes. Once the victims are lured in close, the longer they listen the more hypnotized they become. Male Sirens will also sing but since they have the same heavenly female voice it can break the immersion and hypnosis so instead they will lay out provocatively to lure female victims to a great effect.

Adaro:
The Adaro is a large Humanoid Shark which developed both arms and legs as their body lengthened and then began to curve. They walk on massive legs with their shark tails slowly moving about. When in water it helps them explode in speed for underwater travel. They have sharp claws on their long fingers and they are able to use tools and weapons. They hunt in packs both on land and in the sea, their use of weapons makes them extremely deadly. Because the Adaros evolved from the Shark-like creatures in the water on various worlds they are sometimes called the Humoid Shark Race or Shark People. They can have manes or even short strands of hair on the top of their heads. The most common types of Adaro like their shark origins are called by their type. The Hammerhead Adaro evolved from the Hammerhead Shark. The Goblin Adaro evolved from the Goblin Shark. The Carpet Adaro evolved from the Carpet Shark. The Saw Adaro evolved from the Saw Shark. The White Adaro evolved from the White Shark.

Kelpie:
Kelpies are sea horses who are a domesticated species of magical sea war horse who are found in the ocean depths with the Merfolk and by bodies of water. They are beautiful black horses with glowing eyes which denote the magical affinities they have. If they have more than 1 magical affinity they will begin to develop spots or stripes the colors of their magical affinities. Normally they have a sticky liquid on the top of their bodies to keep people stuck to them but over time they have changed the fluid to appear all over their body which solidifies above the water when they are on land becoming thick armor. They have long whiskers which jut out of their upper lip which is used to steer and control the Kelpie instead of a saddle. Kelpies have very long fish tails going from their backside down in place of their legs. The longer the Kelpie lives the more scales with bright colors appear on their fish tails. The front of their body has large fins and their front legs have webbed feet with claws. The Kelpie will trod across the water when they need to use their front claws but generally they will dive in and out of the water jumping like large fish. Their mane is made of kelp and seaweeds with a large fin spanning from the top of their head to the bottom of their neck. When the Kelpie emerges from the water to walk on land it changes its body and grows 6 massive horse legs with reverse hooves. They will grow thick protruding spines from the sides and belly which are poisonous and covered in sticky fluids. Kelpies are carnivores with sharp razor-like teeth, generally they will consume smaller sea creatures or other races when they need to feed. Kelpies also survive on the blood of their prey and will use a parasitic tongue to suck the blood from their victim before consuming them. The blood is held in a small hump normally where a rider will sit against when riding. When the Kelpie begins to starve it will consume the Blood in the pouch as emergency food, Kelpie Blood is super rich in all kinds of vitamins and minerals as well as biomass and hormones. When injured either the rider or the Kelpie, the Kelpie will use their Blood as a natural rapid transfusion to heal and restore when needed. This hump will pierce into the rider in times of need as it will inject it with the Kelpie Blood at the need of the rider. Kelpies are soul binding creatures which will follow their riders into deathly battles. Kelpies will bite the rider with their tongue marking them to that Kelpie and that contract is bound through death, when the Kelpie permanently loses its rider or the rider dies they will find a new one. Every time the Kelpie performs the contract they grow stronger, faster, larger, and more aggressive with the addition of a new tail in their land form. On land Kelpies can use breath magic and cast bolt magic by swinging their normal horse-like tails, it is observed that a Kelpie can cast 2 bolt spells per tail.

Selkies:
The Selki are a race of rapidly regenerating half mermaid and half seal people who have large seal tails and quick growing hair over their bodies which act like fur. Selkies can grow to be 5 meters long with a max hair length of 20 meters. Selkies grow their hair rapidly and have to cut their hair before it gets too long. When a Selkies hair grows to be 3 meters or more long the hair strands will begin to drift together forming large spikes, they look like giant sea urchins. Selkies have no arms so they struggle to remove their long hair and once they become spike-like, other creatures will stay away from them. The Merfolk will harvest Selkie hair to make clothing and ropes but generally they will try to help those in the wild which do not want to live in the Merfolk community. Selkies are commonly captured by Morloks and they are tortured and harvested due to their rapid healing and hair production. Selkies overtime will begin to develop natural toxic glads which travel into the hair strands causing them to be poisonous to the touch as their hair grows microscopic barbs to stick to and lightly pierce their predators. Specialized gear and resistances are needed to help treat Skelpie, once they begin to develop their bodily toxins they will never stop. This will cause them to become aggressive and feral as they lose their mind and they will charge into every living creature they can to spread their toxin as their hair and skin becomes purple with black dots. Selkies love the land and when they are on land they will lose their seal tail and use their normal Human-like legs. Their hair stops growing completely and will fall out, they can gain control over their toxins and poisons allowing them to use it in their spells. They keep their rapid regeneration and can even grow arms if they can survive on the land. Selkies primarily eat kelp and seaweed which is not common on land.


Borda:
The Borda is an ugly grotesque long pointed witch with large blusters that has water logged rotting skin of a grey or yellowish hue with glowing yellow eyes. She has a bald head with a few strains of white aged hair. She has 4 arms with long boney rugged fingers which hold the ropes to nooses. The Borda was once a witch of the bog named Borda Longfin, she was of Vancestor Descent. The Vancestor Line of magic has its origins linked to demonic taint under the Warmp Species of curses, this curse caused some random people to gain immense magical powers at the cost of giving up their good looks each year turning into grotesque abominations. Because of her slow transformation and growing resentment, Borda Longfin began causing havoc to those who wander through her swamp. It started light just harmless pranks like stealing people things or scaring them off with magic. Eventually she became crazed in her pursuit of breaking her curse and learning demonic magics. She would capture people who wandered or traveled through her swamp. She would feed them a swamp fish she created using her magic which would enlarge and fatten them, once ripe she would eat them. The people found the witch of the bog and used powerful sealing magic from the Demonic Book of Zergoth on her. Unbeknownst to them, this affected Borda, every swamp witch who had the Warmp Curse, and the descendent of Vancestor. They began to torture her but the curse was to strong and kept her alive. Using the Demonic Book of Zergoth they noosed all of her limbs and neck and tightened them while holding her under the water until she died. Her corpse was thrown back into her swamp where she was left. Every person affected turn into the Borda. They rose from their deathly end with a huge surge of demonic magic. Their body grew 2 more arms and the nooses of the Demonic Book of Zergoth were magically bound to the Borda. She gained the ability to emit a magical fog which obstructed view and caused dizziness. The fog would spread outwards 12 meters from the Borda. Every 3 meters from the Borda, the effects would lessen. Visibility in front of the Borda within 3 meters was as far as your hand. 6 meters from the Borda you could see a horse length away. 9 meters from the Borda you could lightly see through the dense chest level fog. 12 meters away the fog was thick but seemed like mere forest fog. The Borda began to hunt her prey growing stronger as she would use her newly developed maw to consume her prey after she noosed them and drug them into the water. Although the Borda’s fog didn't work underwater, she could instead create a 6 meter wide block of fog to disrupt other predators from finding the Borda.

Grindylows:
The Grindylows are ambush predators who have a rounded head, large beady eyes, and a small maw with rows of teeth. They come in many different colors and have pearly white teeth. They are 1 meter long slender serpents with many sails down their bodies. They have long arms with long bony sharp claws that can reach half their body length to grab their victim. Their sharp claws tear flesh and render skin to allow the plagued still water to infect the victim. They have a natural biological plague which begins to swell out into other water sources contaminating them, this allows them to dig holes and wait for rain or find still water to lay down their dens in. They reproduce by consuming a large amount of biomass then laying an egg which shimmers in the water luring people into the lost treasure before they are snatched and dragged into the water. The egg is fed DNA and biomass and grows within 20 days to hatch another Grindylow. They will slowly lumber across the land in search for more water if theirs dries up or the game is low. They will aim to get inside cities and village water sources to slowly drag their victims down. They are fast agile swimmers who can easily evade most predators. Underwater they tend to hide and blend into the ground using a natural camouflage.

Culture

Their cultures are as diverse as their species, while some are secluded people who keep to themselves, others are more social and will gather together to make merry.

Astarian Empire's Thoughts

Mermaids and Merfolk especially are beautiful by design as they lure weary souls into the water who may never return.

After The Cataclysmic Shift

After the Great Cataclysmic Shift the Merfolk began to develop on other worlds separate from Wateria but are rare to see non-extinct

Race Stats In Other Media

Race Stat Chart:
Mermaid Stat Chart:
__________________________
HP-L STR-L END-L
MP-H DEX-L INT-H
SP-L MAG-H WIS-H
VIT-L PAM-L LUK-H
CON-L MAM-L EVS-H
__________________________

Playing Mermaids In TTRPG and or RPG Games:
In most Role Playing Games, Mermaids are seen as magic caster specialists who can buff and support their party while having some combat magic spells. Due to their lack of armor and smaller health pool they need to be protected at all times. They have higher movement speed under water.

Playing Mermaids In Turn Based Strategy and or RTS Games:
In most strategy games Mermaids are fast moving nimble magic casters who have low health and armor but high magic power. They are a mix of combat and support magic casters which can work with other groups to keep them up at all times. They have higher movement speed under water.

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