

Orcks
Orcks Representing The Orck Race.
Description
Orcks are a race which develops on most worlds due to their simplistic nature as a race. Generally born from the intense powers of dark magics and their push onto the world, Orcks have sprung up in many different shades and colors. They have the same types of hair and facial hair a human would have making them all distinct cousins of each other. Orcks are brutish warriors who enjoy fighting and warring with each other and will base all of their pride on their battles to become the strongest. While they tend to not be the smartest, they can be the strongest. They will use all manners of tools and technologies to destroy each other but they prefer the most brutal of blood filled ways. While they have arenas and fight for fun they see no point in forcing the battle to happen and only the people who choose to be there will be, they may be born of dark magic but they are not inherently evil in any way. Orcks will gain powerful magic tattoos which allow them to use magic and cast spells without any prior knowledge. It is seen as a rite of passage as they reach older ages their body will develop the marking on their bodies. They can appear in random areas and will increase in size the longer they live. Orcks can use almost all kinds of magic to high degrees and will do so in situations which you wouldn't normally use even if it's to a detriment. They are fast breeding destructive people who have no real issues with the world or races they live with. They treat all races the same, as weak people who should be crushed. Their main defining features which carry over to all species of Orcks are their pointed ears, short snouts, thick brow line, and their tusks. While there are three main species of Orcks denoting from what they evolve from, the influence of the dark magic causes them to swell and enlarge, becoming much bigger or smaller than the average size. Magic can cause the same group of people to be completely different in size depending on how much magic influenced them. The Astarian Empire classifies them by their species not by their size. On their ID they will have either an S, M, or L after their species to denote their relative size. The S, M, or L goes off of a percentage basis with it being based on their M size as an entire species. S is 60-80% of the race's average size. M is 100% of the race's average size. L is 120-140% of the race's average size
Species And Faction
Species:
There are 3 major species of Name that have been discovered and exist within The Astarian Empire.
Orck, Ord Org
Orck:
At some point Humans began evolving into Orcks. Whether they are from lizards or frogs allows them to have tougher, more resilient skin. They have the same types of hair and facial hair a human would have making them all distinct cousins of each other. They will use all manners of tools and technologies to destroy each other but they prefer the most brutal of blood filled ways. They will gain powerful magic tattoos which allow them to use magic and cast spells without any prior knowledge. It is seen as a rite of passage as they reach older ages their body will develop the marking on their bodies. They have an affinity for healing and holy magic allowing them to become powerful priests and healers. While they will live in large settlements they will never live in a city made up of their own race or species due to them constantly being at war with each other. They favor dry climates over the jungles as they do not feel the nature around them and destroying trees has proven to be an unforgettable experience as some trees fight back. While an Orck is a heavy hitting brutish warrior who can be unnaturally large, they have a refined elegance which allows them to fulfill all roles in society. Many of them will travel and live more simplistic lives away from war but in need they will answer the call and pick up their weapons acting as mercenaries.
Ord:
Ords are larger than other Orcks as they are the natural pig-like race found on many worlds that evolve into Ords. They have pig heads, a long snout, and larger tusks. They are bigger and more bulky than other Orcks as they have intense strength. They have the same types of hair and facial hair a human would have making them all distinct cousins of each other. They will gain powerful magic tattoos which allow them to use magic and cast spells without any prior knowledge. It is seen as a rite of passage as they reach older ages their body will develop the marking on their bodies. Ords like to use massive heavy weapons so when they cleave through the enemies they can separate many tops from bottoms. Ords have normal skin tones and colors but they will begin to grow fur over time, starting under their arms and on the hands and feet, and will begin to spread covering their whole body. The older an Ord is, the more fur they have. Seeing an Ord with fur is like looking at a powerful older veteran warrior on a world where the average survival age is 20. They will use rational tactics to control the flow of battle and their fur covered tattoos allow them to use powerful magic spells unknown to their enemies until it is far too late to respond.
Org:
Orgs are more aggressive and agile than other Orcks as they are a species of Simian jungle swingers who evolved into Orgs. They have long arms allowing them to use smaller more accurate weapons more efficiently with longer range which can catch people off guard. They will gain powerful magic tattoos which allow them to use magic and cast spells without any prior knowledge. It is seen as a rite of passage as they reach older ages their body will develop the marking on their bodies. Orgs have a long mane of bright colored hair which darkens over time as they begin to grow thin fur like Ords but their fur acts as natural armor. The Orgs live in small groups as a tight knitted family who will protect one another and when they lose a member they will rally together to seek revenge. Fighting an Org on a battlefield and killing them is seen as an honorable kill, finding a wandering Org and killing them invokes a wrath of the entire Org people. They will drop their normal warring nature to gather the tribes against those who attacked them. They will brutally murder entire families and cities attacking with various kinds of siege weapons and magic to devastating results, while many wish to control them, Orgs are not a group which can be controlled in any sense.
Culture
Their culture develops completely differently on each and every world. While Orcks are natural warriors born to wage war and fight, they will not always be evil. They can develop dances and other things to make them stand out.
Astarian Empire's Thoughts
Orcks love to wage war and battle but even in a war of the minds they can spend too much time trying to best each other over who is the strongest ignoring the problems or tasks at hand.
After The Cataclysmic Shift
After the Great Cataclysmic Shift the Orcks became a larger threat as their birthrates skyrocketed.
Race Stats In Other Media
Race Stat Chart:
Orc Stat Chart:
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HP-M STR-M END-M
MP-M DEX-M INT-M
SP-M MAG-M WIS-M
VIT-M PAM-M LUK-M
CON-M MAM-M EVS-M
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Playing Orcs In TTRPG and or RPG Games:
In most Role Playing Games, Orcs are seen as a general all purpose faction which are not particularly better at any one thing than other races but can do all things. This has given them the name Orcans for them acting like bigger humans. The Orcans are far larger and more powerful than simple weak humans but they seem to lack the higher level of intelligence and refined qualities which make nobles.
Playing Orcs In Turn Based Strategy and or RTS Games:
In most strategy games Orcs are seen as a general all purpose race which has better stats at a higher cost. Their units are tougher and more resilient at a higher resource or population cost.