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Spirits

Spirit Representing The Entire Race Of Spirit People.

Description

They are a group of ghosts and spirits who wander the physical realm due to the magic that binds them to the world. As they come together and unite against what binds them, they are a source of power which even in death will cause them to come back unless they can fully break the binding magic. Once they have fulfilled their needs and desires and have broken their chains, they can remain in the physical world due to their vast amount of magical power. This has allowed for many Spirits to join together helping each other while still living their newfound lives in the Astarian Empire. The Spirits are ruled over by the 8 Spirit Lords who have been given the title of Magistrate to help aid their respective species across the Astarian Empire.

Species And Faction

Species:
There are 7 major species of Spirits that have been discovered and exist within The Astarian Empire.

Apparition / Ghost: A being of magical energy created as the soul of a deceased person leaves their body and is able to manipulate the world around them to a minor degree in short bursts and can grow stronger over time.

Phantom: A being of magical energy created from the soul of the dead leaving their body bound to the world of the living with magic who can fight with the weapons they had when they died.

Specter: A Specter is a much stronger soul, leaving the body of a powerful warrior or fighter, powerful binding magic is used to bind a Specter to the world. Once bound by magic they are highly skilled warriors able to use all the skills and abilities of their past life to fight against their new enemies.

Wraith: A creature or being who is fatigued and missing the required energy to pass on when they die can have their soul bound by magic and instead of becoming a Ghost or Phantom, they become a Wraith. Solid black small shadow figures who begin to feed on the energy around them, stealing energy feeds the Wraith allowing it to grow stronger and use their skills and abilities.

Banshee: Lost souls who were once tortured physically, emotionally, or physically in a manner so intense they are ever suffering to get revenge in the next life and become stuck as a spirit forever locked to the area they suffered in.

Cailleacha: The Cailleach was once a Banshee caught in a magical storm absorbing the power and changing in the Storm's Eye. They now gain control over wind, water, and earth magic allowing them to control storms and even manipulate the earth.

Shades: Ghosts or Apparitions which appear in places not on the current realm or place of magical flow where the rest of the world resides. Shades are fully dark creatures and invisible to those who can’t see the unseen or have magic sense. They are the eyes of the Spirits and other Ghosts around them.

The Astarian Empire has taken a page from Supreme Arch Angle Tabith and her council which rules over the Gods, Angles, and Divine beings and created the Spirit Council ruled over by the 8 Spirit Lords. The Spirits act as a unified group.

The strongest of all Apparitions in the Astarian Empire is Magistrate and Spirit Lord Móri.

The strongest of all Ghosts in the Astarian Empire is Magistrate and Spirit Lord Skotta.

The strongest of all Phantoms in the Astarian Empire is Magistrate and Spirit Lord Eidolon.

The strongest of all Specters in the Astarian Empire is Magistrate and Spirit Lord Ikiryō.

The strongest of all Wraiths in the Astarian Empire is Magistrate and Spirit Lord Raziel.

The strongest of all Shades in the Astarian Empire is Magistrate and Spirit Lord Mort'ton.

The strongest of all Banshees in the Astarian Empire is Magistrate and Spirit Lord Clíodhna.

The strongest of all Cailleacha in the Astarian Empire is Magistrate and Spirit Lord Bhéarra.

Ghost / Apparition:
A being of magical energy created as the soul of a deceased person leaves their body as they hold on to a lost purpose, lingering feelings, or unfinished business. Their soul is either naturally or unnaturally forced into manifestation through the use of natural or unnatural magic. While a Ghost can be created through the use of magic spells, at times the natural magic in the area can create Ghosts. Ghosts are able to manipulate the world around them to a minor degree in short bursts and can grow stronger over time. Once a Ghost becomes powerful enough to change or evolve it can become a Phantom.

Phantom:
A being of magical energy created from the soul of the dead leaving their body bound to the world of the living with magic. After large battles, militia and other peasant forces recruited to fight against horrific things will become a Phantom instead of a Ghost. Phantoms are stronger Ghosts who can fight with the weapons they had when they died, although many preferred to use the tools they were familiar with. It is said that once a Phantom breaks the magic binding them they can then receive eternal rest. As the Phantom grows stronger they can begin to use skills and abilities they once had or of those they killed, their magic power increases and they can learn powerful magic spells to aid in combat. Once a Phantom becomes powerful enough to change or evolve it can become a Specter.

Specter:
A Specter is a much stronger soul, leaving the body of a powerful warrior or fighter, powerful binding magic is used to bind a Specter to the world. Once bound by magic they are highly skilled warriors able to use all the skills and abilities of their past life to fight against their new enemies. Specters who kill their enemies have a small chance to inflict a wound on their soul, rending them and binding them to the Specter that killed them. When they die they become a Ghost who serves the Specter and can grow stronger turning into a future Specter.

Wraith:
A creature or being who is fatigued and missing the required energy to pass on when they die can have their soul bound by magic and instead of becoming a Ghost or Phantom, they become a Wraith. Solid black small shadow figures who begin to feed on the energy around them, stealing energy feeds the Wraith allowing it to grow stronger and use their skills and abilities. Learning magic has allowed them to mostly stay invisible to those not able to see the unseen or have magical sense. As they grow stronger their body will go from a shadowy mass to a thick black body. Over time their body will turn grey and they will begin to develop traits of a person. They will be somewhat feral and learn to use their new motor functions to protect themselves. Every hit steals the life force and energy from the prey as they become powerful hunters. After they become intelligent and refined they will slip into society feeding off the people growing strong enough to cast cataclysmic level spells to break the magic that binds them in their pursuit of their endless hunger for energy and power. Some may refer to Wraiths as shriveled up vampires since they have a grey pale appearance and look like they live in a sewer.

Shade:
Ghosts or Apparitions which appear in places not on the current realm or place of magical flow where the rest of the world resides. Shades are fully dark creatures and invisible to those who can’t see the unseen or have magic sense. They are the eyes of the Spirits and other Ghosts around them. They can manipulate shadows and darkness appearing and disappearing from sight at a whim, they are loyal and determined as they do not fight their binding and see it as a second chance. Shades can grow more powerful over time, able to use all forms of magic and learn to manipulate other lesser Ghosts and Apparitions. They enter packs with Wraiths to build prosperous homes and can even gain real bodies of those who died. In that case they will transform the body into either a knight, caster, or a Thrall in service to no one. A Shade Knight is a powerful magic resistant and physical resistant warrior, a Shade Caster is a powerful magic caster, a Thrall is a lower class of Demon so once a Shade becomes a Thrall they are released from the Spirits and sent elsewhere.

Banshee:
Lost souls of women who were once tortured physically, emotionally, or physically in a manner so intense they are ever suffering to get revenge in the next life and become stuck as a spirit forever locked to the area they suffered in. The Banshee is capable of using their ethereal undying piercing voice to manipulate the physical world in unique ways. As their magic becomes stronger over time as they continue to absorb the magic around them they become strong enough to freely move around and use their magic spells to a limited degree. The Banshee gets powerful voice manipulation abilities making them more fearsome the longer the Banshee is left alive. The Howl of the Banshee is so loud it stuns nearby enemies around the Banshee for a short while. The stronger the Banshee the longer the stun lasts, if the target is wearing heavy armor with no sound proofing the sound will bounce and rupture their ear drums. The Wail of the Banshee releases a silencing muting sound which greatly slows down affected targets. As the Banshee grows in power her wail duration gets longer. The Voice of the Banshee is said to influence the mind with a sickly sweet voice said to the target which invokes their longing desire to hear the voice they want to hear the most to speak the words of the Banshee. These words can influence one to even hurt themselves if the Banshee is strong enough. Once the Banshee lives to be ancient they can undergo a mutation using intense magical energies created by massive geological storms which turn them into a Cailleach.

Cailleach:
Magical storm surging energy is gathered from massive geological calamities creating a being strong enough to antagonize entire coastlines and coastal cities. As the largest storm based disasters befell the world, on rare occasions Monsoons can but generally don’t awaken a Banshee. Tornados and Hurricanes however, possess the strongest storm based magic power which changes Banshees. It is said that as the storm passes over the Banshee she enters the Eye of the Storm as a calm washes over them changing them into something far greater than a simple Banshee. They become a Cailleach, their Banshee Scream and Banshee Howl fuse into one becoming the Cailleach Scream. The Cailleach gains control over wind, water, and earth magic allowing them to control storms and even manipulate the earth. A wave of their hand is said to create earth and land from the water while a single flick of their hand is said to cause massive storm surges to destroy any coastal area.

Culture

N/A Unknown

Astarian Empire's Thoughts

The Empire has found and binded all spirits it comes across to a generalized Spirit Contract which allows them to be fully destroyed and fulfilled releasing them from their ever long servitude to the mortal realm after the expiration of their contract and the fulfillment of services. Generally the Astarian Empire leaves all spirits of their respective species to the leaders of that species to rule over them. This has been brought to the attention of Supreme King Astar by REDACTED and has been in place ever since to use the spirits for the empire.

After The Cataclysmic Shift

After the Great Cataclysmic Shift all Spirits around the galaxy began to gain control of raw elemental magic and the ability to create and conjure them. This led to the rise of ancient folklores spreading Spirit power around.

Race Stats In Other Media

Race Stat Chart:
Spirit Stat Chart:
__________________________
HP-L STR-L END-L
MP-H DEX-L INT-H
SP- H MAG-H WIS-H
VIT-L PAM-H LUK-H
CON-L MAM-H EVS-H
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Playing Spirits In TTRPG and or RPG Games:
In most Role Playing Games, Spirits are seen as a race which can easily avoid all physical based attacks while taking damage from all magical based attacks. A flaming sword will pass through the Spirit dispelling the flames dealing magical fire and burn damage when struck.

Playing Spirits In Turn Based Strategy and or RTS Games:
In most strategy games Spirits are seen as master magic casters while using spirit weapons which can pierce through normal weapons and armor unless they are magically enhanced.

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