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Aura Spell

Element Type:

Main 12 Elements and Element Effects
Passive Bonuses
Stat Bonuses

Elemental power is gathered on the target pulsating outwards for targets to absorb its effects where they are positive or negative. The Auras can inflict both positive or negative effects, enhancements, or increases and decreases in stats, or it can inflict various afflictions to targets.

Spell Level:

1

Spell Description:

Elemental power is gathered on the target pulsating outwards for targets to absorb its effects where they are positive or negative. The Auras can inflict both positive or negative effects, enhancements, or increases and decreases in stats, or it can inflict various afflictions to targets.

Spell Construction:

Arcane / Element - Aura Spell

Spell Research And History:

What are Aura Spells and how are they perceived? Aura Spells are defined as any spell radiating from a source in some form of range, seen or unseen, that provides some positive or negative effects on nearby targets. They can be classified as Curse Spells and work similarly to them however their effects are greatly reduced and are temporary unless near the Aura Spell caster. Unless an Aura Spell user is extremely gifted or well trained, they can’t differentiate between friend or foes when under the effects of their Aura Spell. Therefore many Aura Spell casters will use one version of the spell as they can control what targets are hit.
Aura Spells are a unique classification of spells due to how they affect others around them. Mostly used on others, some Aura Spells can affect the caster as well. Although the spells can be built or enchanted into equipment, the casted and sustained version of the Aura Spells are very powerful. Although Aura Spells have a large range, the caster can manipulate the radius for better power or more widespread for a smaller yet larger overall group buff. Aura Spells are meant to be a passive empowerment tool able to provide the needed effects, buffs, or debuffs on a large group of people. Due to how Aura Spells use base level spells in an aura format, most spells can become an Aura Spell, therefore the Empire is categorizing a select number of them due to their need and usefulness in battle.

Example is when a caster is using a Physical Armor Reduction Aura Spell which makes all enemies have -25% to all incoming physical damages. The positive version of the spell, Physical Armor Enhancement Aura Spell, which makes all friends have +25% to all incoming physical damages.

Spell Damage:

Aura Of Spell / Spell Aura: Raw magic power is gathered and held within the caster as it slowly pulsates shooting a small wave outwards at nearby targets. This can cause a variety of effects both positive and negative as it will always affect others and not the casters. Although one can channel multiple Aura’s, they require vast amounts of magical power to keep in a constant flow. Aura Makers are those who are experienced enough to turn their Aura’s on and off rapidly causing their effects to work with ease and not cause extra fatigue. The more power and magic sent into an Aura Spell the larger its radius or range is. Auras can range from increasing or decreasing a target's armors, resistances, element effects, skills, power, or others. The list is vast as the Empire is constantly discovering more Auras. The more power and magic sent into an Aura Spell the larger its radius or range is. [Element] [Support] [Aura]

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