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Cloak Spell

Element Type:

Main 12 Elements and Element Effects

Elemental Magic is condensed into a thick pulsating layer on the casters body, coating them in pure element energy emitting the element's damage and effects outwards towards their enemies, it also slightly reduces the damage and effects they receive from that element. Known as a Cloak, it also has 2 other variations observed by the Empire. The Shroud variation deals less damage but affects a much larger area while the Veil variation has an increased effect over the standard Cloak variation.

Spell Level:

2

Spell Description:

Elemental Magic is condensed into a thick pulsating layer on the casters body, coating them in pure element energy emitting the element's damage and effects outwards towards their enemies, it also slightly reduces the damage and effects they receive from that element. Known as a Cloak, it also has 2 other variations observed by the Empire. The Shroud variation deals less damage but affects a much larger area while the Veil variation has an increased effect over the standard Cloak variation.

Spell Construction:

Element - Elemental Skin Spell - Cloak Spell

Spell Research And History:

What is a Cloak Spell and how is it used? A Cloak Spell essentially wraps the caster in a tight aura of empowered elemental power that protects the caster but also releases its damage and effects on nearby targets. It is extremely effective and powerful at the cost of not just energy activation costs but also additional sustain costs. Even the most powerful magic casters can’t maintain a full cloak for a long period of time. Once one’s power exceeds the mortal realm their cloak spell can become more eternal than temporary. As the Cloak Spell can have its power adjusted to reduce the energy cost, it does reduce the overall effectiveness and damage of the spell while maintaining it active at almost all times.

Shroud Spells and Veil Spells also fall under this category but are slightly different in nature. Due to the various magical worlds throughout the Empire, many worlds have different ways and effects for the similar spells so they are categorized in the same way. Although magic casters will use them in the same regard, seeing very confused allied casters use a similar spell with different effects is entertaining.

The main difference as observed by the Empire is mainly the Area of Effect of the Spell, Cost, Damage, and Effect Chance. Due to it being a mid ground spell the Shroud Spell and Veil Spell offer different stats. Cloak Spells are the standard in the Empire. It is what all magic casters train to use and operate. Veil Spells have a huge boost in damage over a cloak spell with a higher activation cost which causes more damage over time with the elemental effects. Shroud Spells have a large effect area and chance to inflict their element's effects but have a reduced initial damage to nearby targets. Although these stat changes are minor in comparison, the spells themselves have different looks as a Cloak Spell wraps itself around the caster about .5 meters or 1.5 feet away, it is a spinning torrent of elemental effects. Mainly the elements in a Cloak Spell are more powderized or thin like strings of spinning elements. The Veil Spell is a tighter spell which wraps directly around the caster's skin with more chunk-like elements. It is harder to tell the difference in flame and water veils, but with earth it is easy to see since there are actual pebbles. The Shroud Spell is a larger area spell spreading out to 1 meter or 3 feet around the caster. Full rocks spin about in a more destructive combative nature.

Empire’s Notes:

Veil Spells offer more damage, less effect chance, less AoE, and more cost to function.

Cloak Spells offer more damage, more effect chance, less AoE, and less cost to function.

Shroud Spells offer less damage, more effect chance, more AoE, and less cost to function.

Spell Damage:

Cloak Of Spell / Shroud Of Spell / Veil Of Spell: The raw element magical power is wrapped around the user as an elemental cloak which spreads that element and its effects where the wearer goes. Although it can be confused as equipment, the spell variant is much more powerful as it can enhance and take power from equipment to become stronger. Seen as a mostly Defensive spell, this spell can become highly destructive if used with the right elements. While a Flame Cloak will release a flame powerful enough to engulf nearby targets, an Earth Cloak will block a % of damage. Each version of the spell has different effects and classifications. [Element] [Offensive/Defensive] [AoE]

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