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Heal Spell
Element Type:
Main 12 Elements and Element Effects

Spell Level:
2
Spell Description:
Arcane power is condensed on a target’s body causing them to heal and close wounds.
Light or Holy power is condensed on a target’s body causing them to heal and close wounds.
Spell Construction:
Arcane - Cure Wounds Spell - Heal Spell
Spell Research And History:
What is the Heal Spell? Heal essentially is pure arcane magic that is pushed into the target's wound causing it to close and stop bleeding. It does not normally restore the body's blood pool or remove status ailments that are currently afflicting it. It is used to begin the intense healing the body requires as it boosts the vitality, regeneration, health, and well being of the wound and body itself. As heal is a general term, most people use it in a broad sense as a general restorative spell. On many worlds, multiple healing level systems exist for the Heal Spell. Lesser Heal or sometimes called Low Heal, restores a smaller amount of health and vitality to a target and it can’t cure any ailments. Their Heal Spell just combines a few Low Heals and a basic cure spell into one. Their High Heal Spell combines many Heal Spells into one to look like it is healing more than it is but it costs more magic power to use therefore the corrupt caster can charge more for it. Heal is their main source and only source in most cases as it is used in a super broad manner. In few cases the Heal Spell may be of a Light or Holy based nature which allows it to also cure the target of status ailments and even low ranking curses.
The Empire has observed multiple instances of the following in regards to healing the lost limb of a combatant on the battlefield.
Instance 1: Heal: Wound is fresh and the stump is cleared and opened. Heal: Bones rapidly grow to length. Heal: Blood vessels cover the area. Heal: Muscles cover the Bones. Heal: Skin is regrown over the body. Heal: All connections are made and blood begins to flow into the limb.
Instance 2: Greater Heal: The entire limb is grown back slowly over a long chant of the spell but is done at one time.
Instance 3: Heal: The entire limb grew back instantly.
Although these three instances are unique to the Heal Spell they are not the same as a True Heal Spell which is the fundamental understanding. Although someone can use all of the instances with intense training and skill, they will still fall behind someone who can use a basic True Heal Spell.
Spell Damage:
Heal: Condensing the Arcane magic into the target's body, it heals them slightly and cures some of their ailment. It heals a low amount of Health Points to the target. [Arcane] [Support] [Single Target]
Heal: Condensing the Light or Holy magic into the target's body, it heals them slightly and cures some of their ailment. It heals a low amount of Health Points to the target. [Light or Holy] [Support] [Single Target]
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