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Curse Spell

Element Type:

Main 12 Elements and Element Effects / Status Effects

Dark Magic is condensed on a Target changing their life for a more dark and sinister way to live. Mainly used as revenge and punishment, many curses have been altered and changed to become a more positive experience but this is hardly used as a curse is a detrimental thing.

Spell Level:

4

Spell Description:

Dark Magic is condensed on a Target changing their life for a more dark and sinister way to live. Mainly used as revenge and punishment, many curses have been altered and changed to become a more positive experience but this is hardly used as a curse is a detrimental thing.

Spell Construction:

Element - Mark Spell - Embrace Spell - Ward Spell - Curse Spell

Spell Research And History:

Curses, curses, and more curses. Starting as a Dark based spell used by ritualistic magic casters, the Curse Spell is a major debuff placed on a target requiring a few items to an entire list to perform simple things. Each world differs on the way and usage of magic, especially curses due to the power of their effects. Many worlds have a reversal, reductions, or negations for curse effects and have ways to cleanse or remove them. The Empire sees curses as a major issue and a higher security tier due to the constant creation of them. The worst Curse is not the Curse of Death or Curse of Instant Death, but instead it is the Curse of Uncomfortability as it can destroy people of all power levels if they don’t determine it is a Curse. In medical facilities across the Empire, they will diagnose and cure ailments of all kinds with Curses being the most expensive to remove.

In a few situations, one may be born with a Curse. In this instance the target’s body will be changed to suit the Curse, like the target becoming blind but gaining supersonic hearing and magic sense and magic sight. Later on they can remove their Curse of Blindness but they will have to readjust to their new life with empowered senses and the ability to now see clearly. Many times the target will be unable to function and be worse off than when they were under the effects of the Curse of Blindness.

In rare situations someone may have the Curse Empowerment Curse which can make all Curses beneficial to the target. Someone down on their luck may wish to get this Curse placed on them to better their life and gain more power.

Curses are a constantly growing spell category as they are fueled not through innovation, study, or research like other forms of magic. Instead they are fueled by the fires of regret, anger, humiliation, retaliation, and mainly just pure revenge. Someone who was used and abused may create a new curse that instead of making the user just uncomfortable all the time, it will make them much more uncomfortable for a short period of time after they verbally abuse someone else. Although the Curse was made out of pure vengeful hate and revenge of themselves, it will inevitably make the target a better person. Therefore there is no rush to remove the Curse from the Empire's view as the Curse is a beneficial positive for all parties involved.

Spell Damage:

Curse Of Spell: The target is cursed with the element or effect making them extremely weak to that element or effect until the Curse is removed. The curse can last an entire lifetime if not ever cured. [Element] [Support] [Single Target]

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