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Meteor Spell
Element Type:
Fire And Earth

Spell Level:
5
Spell Description:
Fire And Earth Magic are created and fused together high in the Sky above the Caster as a single massive chunk of earthen hellfire the size of an entire city or kingdom rotated to make it smooth and dense which superheats and strengthens as it begins its slow steady plummet splitting the sky and clouds as it comes slamming down into an area. The Meteor Spell deals Extremely High Elemental Damage in a massive area and can cause the Elements Effects to occur on all affected Targets.
Spell Construction:
Fire + Earth - Bolt Spell - Ball Spell - Rain Of Spell - Rain Of Flaming Earth - Meteor Spell
Spell Research And History:
What is a Meteor Spell? The Meteor Spell is known by many names: Calamity, Great Destroyer, Ender of Worlds, End Times, Big Ball Of Fire, or other great natural disasters. A huge chunk of rock is lit on fire in low orbit then dropped onto an area. The size and scale will depend on various factors such as the casters strength, power, energy, ability, and skills. No matter how unskilled a caster is, the minimum size of this earthen chunk of flaming death will be the size of a town in diameter and can destroy entire continents if it hits just right, most of the time due to the unskilled magic caster, the Meteor Spell will slam directly in front of them.
When coming across a Meteor Spell the first thing the defenders must do is to either stop the cast, remove the rock, or most likely destroy the Meteor Spell entirely in a single go. Failing to do so will cause it to break apart and increase the level of destruction as the flaming rock chunks hit a huge area. Seeing the damage this causes, masters of the Meteor Spell will purposely make them weak so when they are attacked or if the caster deems it needed the Meteor Spell will break apart back into the Rain Of Flaming Earth Spell with a lot more destructive capabilities.
Spell Damage:
Meteor: A huge storm of flaming earth balls are created in low orbit and begin to fuse together as a massive ball of earthen might. It then begins to come crashing down at a target location far from the caster. Due to its massive size, it is ignited on entry and as it lands it causes damage 4 different times. First when it hits the ground in a large Area of Effect based on its size. Second when hitting the ground it then sends out a massive shockwave outwards pushing people back and sometimes knocking them down. Third when the ground is cracked open due to the impact causing a small earthquake which can knock people down. Fourth when the Meteor then explodes sending a huge wave of force outwards filled with flaming shrapnel rocks which are highly volatile. It has a high chance to inflict the Poison, Petrify, Burn, and Weakening effect as it deals high associated element damage to the target. [Fire / Earth] [Offensive] [AoE]
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