

Ball Spells And You
What is a Ball Spell? In simple terms it is a condensed Bolt Spell which is enlarged by pumping it full of elemental effects and Elemental power. It is a spell observed to be the base level on many worlds but able to cause minor damage. Within the Empire the Ball Spells are much more powerful as the average caster can build it as large and condensed as they wish causing much more destruction. Many magical weapons and magic cannons will use Ball Spells which are super charged to deal massive area damage and cause as much elemental effect damage as possible in a targeted area. A magic caster or powerful mage can charge the spell for long periods of time to further the density and power before firing. Many times a Ball Spell will be charged to a point when it is changed into a Nova Spell it becomes much more powerful than expected and can lead to interesting situations.
Magical Spells By
Element:
Spell Construction: Element - Bolt Spell - Ball Spell
Arcane Ball: Condensing the Arcane Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It deals high Arcane damage to the target. [Arcane] [Offensive] [AoE]
Corrosion Ball: Condensing the Corrosion Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Dark Ball: Condensing the Dark Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [AoE]
Earth Ball: Condensing the Earth Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Poison and Petrify effect as it deals moderate Piercing Earth damage to the target. [Earth] [Offensive] [AoE]
Fire Ball: Condensing the Fire Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [AoE]
Holy Ball: Condensing the Holy Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Stun and Slow effect as it deals moderate Holy damage to the target. [Holy] [Offensive] [AoE]
Ice Ball: Condensing the Ice Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Offensive] [AoE]
Light Ball: Condensing the Light Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Confusion and Blind effect as it deals moderate Light damage to the target. [Light] [Offensive] [AoE]
Lightning Ball: Condensing the Lightning Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [AoE]
Nature Ball: Condensing the Nature Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Slow and Poison effect as it deals moderate Piercing Nature damage to the target. [Nature] [Offensive] [AoE]
Water Ball: Condensing the Water Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Offensive] [AoE]
Wind Ball: Condensing the Wind Bolt into a large super dense ball that is highly volatile is the main step in the creation of the Ball Spell. The Ball Spell has a lower chance to inflict the elemental effects on the hit targets but it deals a large amount of damage due to the explosive nature of the spell. When the caster is under attack, they can prematurely release the Ball Spell as a dense Bolt Spell. Since it hasn’t been completed it is regarded as a Bolt Spell. It has a low chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [AoE]


