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The Spell Book and Magical Spells
Magic or Magical Power is a spell casters way of life as it influences everything they do. As magic power grows within a user of magic, they will begin to learn and use this fundamental power to further enhance their natural abilities. As they begin to channel the element they are most fond of, the power within them grows and they will learn how to build spells. As magic is a building block of magical based beings, everything from their breath to their senses are further enhanced by the magic they consume. As the air around them fills their lungs, the breath of magic becomes a force untapped. Like all other muscles within the body, magic too can be enhanced and the powers increased.
Magical Spells are casted in various ways and methods. They have a basic runic script bound to them for enchantment and written purposes but are mainly casted using either incantations and gesturing. At times casters may create sigils, wards, circles or some other means to cast spells. Different schools, people, teachers, and even worlds have different natural magical laws on how magic spells are created, stored, and used. Thus the empire has determined this to be a trivial manner, and will only state the magical spells as they are casted and the effects they have, not the how.
Magical Spells are collected and stored here by their types and effects as the Empire has spent great time collecting and consolidating the information. In broad terms the magic spells listed within these magical tomes are those which are used mainly on worlds the empire has visited and studied. Lesser magics or specialized magics like Evomancy or Meteromany aren't covered here due to their unique forms of magical acquisition of spells and powers. Evomancy is the evolution of magic gained by hunting and eating magical cores and is only prevalent in a few worlds, Meteromancy and the consumption or absorption of meteoric rocks to use temporary magic powers is not a true form of magical power and won't be covered here.
Below is the magic spell book as studied and researched by the empire. The magic spells contained within are separated into various classifications like their element type, how many targets they affect, or if they are offensive and defensive. Check the sections below to further your knowledge on the spells listed within them.
Magical Spells By
Spell Type:
Click To See Their Pages
Magical Spells By
Element:
Arcane:
Corrosion:
Dark:
Earth:
Fire:
Holy:
Ice:
Light:
Lightning:
Nature:
Water:
Wind:
Magical Spells By
Combat Type:
Magical Spells By
Targets:
Single Target:
Multiple Target:
Area Of Effect:
Magical Spells By
Status Effect:
Acid / Rust:
Berserk:
Bleed:
Blind:
Broken:
Burn:
Charm:
Cold:
Confusion:
Cursed:
Death:
Decay:
Disease:
Dizzy:
Doom:
Frost:
Frozen:
Haste:
Hemorrhage:
Muted / Silenced:
Paralyze:
Petrification:
Plague:
Poison:
Possession:
Pressure:
Shattered:
Shock:
Slow:
Stun:
Uncomfortable:
Vulnerable:
Weakened:
Wet:
More detailed information can be found on the Status Effect page.
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