

Weapon Spells
Weapon Spells are all those spells which summon or use a spell alongside their main attack to deal increased damage and cause more damage across the battlefield.
Sections Covered:
Weapon Spell:
Slash Spell:
Shot Spell:
Piercing Shot:
Slam:
Weapon Spells And You
What is a Weapon Spell? Raw elemental powers take the form of a weapon for the caster then perform an action. A shield will block a few hits before slamming into a target inflicting its damage and status effects. A lance will pierce into a target dealing more damage with less effect chance while a Sword will deal less damage but has a high chance to inflict the element effect. It is seen that all elements can come in each form but their effects will vary depending on the user's magical energy and power.
Empire Notes:
Shield - Blocks a few hits before hitting the enemy. Moderate damage, Moderate effect chance
Lance - Pierces the enemy. Moderate damage, Low effect chance
Sword - Hits the enemy. Low damage, Moderate effect chance
Magical Spells By
Element:
Spell Construction: Element - Weapon Spell
Shield Of Corrosion: Condensing the Corrosion magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Lance Of Corrosion: Condensing the Corrosion magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Sword Of Corrosion: Condensing the Corrosion magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Acid and Burn effect as it deals low Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Shield Of Darkness: Condensing the Dark magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [AoE]
Lance Of Darkness: Condensing the Dark magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [AoE]
Sword Of Darkness: Condensing the Dark magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Darkness and Silence effect as it deals low Dark damage to the target. It has a low Area of Effect around the caster as it has a moderate activation and sustain cost. [Dark] [Offensive] [AoE]
Shield Of Earth: Condensing the Earth magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Poison and Petrify effect as it deals moderate Earth damage to the target. It has a low Area of Effect around the caster as it has a low activation and sustain cost. [Earth] [Defensive] [AoE]
Lance Of Earth: Condensing the Earth magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Poison and Petrify effect as it deals moderate Earth damage to the target. [Earth] [Defensive] [AoE]
Sword Of Earth: Condensing the Earth magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Poison and Petrify effect as it deals low Earth damage to the target. [Earth] [Defensive] [AoE]
Shield Of Flames: Condensing the Fire magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [AoE]
Lance Of Flames: Condensing the Fire magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [AoE]
Sword Of Flames: Condensing the Fire magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Burn and Weakening effect as it deals low Fire damage to the target. [Fire] [Offensive] [AoE]
Shield Of Holy: Condensing the Holy magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Stun and Slow effect as it deals moderate Holy damage to the target. [Holy] [Defensive] [AoE]
Lance Of Holy: Condensing the Holy magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Stun and Slow effect as it deals moderate Holy damage to the target. [Holy] [Defensive] [AoE]
Sword Of Holy: Condensing the Holy magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Stun and Slow effect as it deals low Holy damage to the target. [Holy] [Defensive] [AoE]
Shield Of Frost: Condensing the Ice magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Defensive] [AoE]
Lance Of Frost: Condensing the Ice magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Defensive] [AoE]
Sword Of Frost: Condensing the Ice magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Cold and Frost effect as it deals low Ice damage to the target. [Ice] [Defensive] [AoE]
Shield Of Light: Condensing the Light magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Confusion and Blind effect as it deals moderate Light damage to the target. [Light] [Defensive] [AoE]
Lance Of Light: Condensing the Light magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Confusion and Blind effect as it deals moderate Light damage to the target. [Light] [Defensive] [AoE]
Sword Of Light: Condensing the Light magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Confusion and Blind effect as it deals low Light damage to the target. [Light] [Defensive] [AoE]
Shield Of Lightning: Condensing the Lightning magic into a Shield shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [AoE]
Lance Of Lightning: Condensing the Lightning magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [AoE]
Sword Of Lightning: Condensing the Lightning magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Shock and Paralyze effect as it deals low Lightning damage to the target. [Lightning] [Offensive] [AoE]
Shield Of Nature: Condensing the Nature magic into a dense shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [AoE]
Lance Of Nature: Condensing the Nature magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [AoE]
Sword Of Nature: Condensing the Nature magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Slow and Poison effect as it deals low Nature damage to the target. [Nature] [Offensive] [AoE]
Shield Of Water: Condensing the Water magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Defensive] [AoE]
Lance Of Water: Condensing the Water magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Defensive] [AoE]
Sword Of Water: Condensing the Water magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Wet and Cold effect as it deals low Water damage to the target. [Water] [Defensive] [AoE]
Shield Of Wind: Condensing the Wind magic into a dense Shield which blocks a few hits before it slams into a target. It has a moderate chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [AoE]
Lance Of Wind: Condensing the Wind magic into a dense Lance which spins around the caster looking for a target to impale. It has a low chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [AoE]
Sword Of Wind: Condensing the Wind magic into a dense Sword which spins around the caster looking for a target to fight. It has a moderate chance to inflict the Shatter and Bleed effect as it deals low Wind damage to the target. [Wind] [Offensive] [AoE]
Slash Cut And Slice
What is the Slash Spell? Known by many names with most of the names used being Slash Spell, Cut Spell, or Slice Spell. It is a condensed wave of magical energy which is released by a gesture or motion and is sent outwards striking a target causing huge damage with a low chance to inflict the elemental effects on all targets hit by the wave of magical energy.
Magical Spells By
Element:
Spell Construction: Element - Weapon Spell - Slash Spell
Arcane Slash / Arcane Cut / Arcane Slice: Condensing the Arcane Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It deals moderate Arcane damage to the target. [Arcane] [Offensive] [AoE]
Corrosion Slash / Corrosion Cut / Corrosion Slice: Condensing the Corrosion Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Acid and Burn effect as it deals low Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Dark Slash / Dark Cut / Dark Slice: Condensing the Dark Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Darkness and Silence effect as it deals low Dark damage to the target. [Dark] [Offensive] [AoE]
Earth Slash / Earth Cut / Earth Slice: Condensing the Earth Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Poison and Petrify effect as it deals low Earth damage to the target. [Earth] [Offensive] [AoE]
Fire Slash / Fire Cut / Fire Slice: Condensing the Fire Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Burn and Weakening effect as it deals low Fire damage to the target. [Fire] [Offensive] [AoE]
Holy Slash / Holy Cut / Holy Slice: Condensing the Holy Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Stun and Slow effect as it deals low Holy damage to the target. [Holy] [Offensive] [AoE]
Ice Slash / Ice Cut / Ice Slice: Condensing the Ice Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Cold and Frost effect as it deals low Ice damage to the target. [Ice] [Offensive] [AoE]
Light Slash / Light Cut / Light Slice: Condensing the Light Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Confusion and Blind effect as it deals low Light damage to the target. [Light] [Offensive] [AoE]
Lightning Slash / Lightning Cut / Lightning Slice: Condensing the Lightning Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Shock and Paralyze effect as it deals low Lightning damage to the target. [Lightning] [Offensive] [AoE]
Nature Slash / Nature Cut / Nature Slice: Condensing the Nature Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Slow and Poison effect as it deals low Nature damage to the target. [Nature] [Offensive] [AoE]
Water Slash / Water Cut / Water Slice: Condensing the Water Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Wet and Cold effect as it deals low Water damage to the target. [Water] [Offensive] [AoE]
Wind Slash / Wind Cut / Wind Slice: Condensing the Wind Element into a horizontal line as a Burst Spell, it releases a slashing wave into the air hitting targets in front of the caster. It has a moderate chance to inflict the Shatter and Bleed effect as it deals low Wind damage to the target. [Wind] [Offensive] [AoE]
Slam Spell And You
What is the Slam Spell? Like the Shot Spell, the Slam Spell is the same spell as the Stomp Spell and Clap Spell as it is a change in how the spell looks as it functions the same way. The Slam Spell has the caster jump then slam into the ground, the Stomp Spell just has the caster raise their leg or tail high then slam the ground, and the Clap Spell has the caster lean back then clap forward while slamming their leg or tail into the ground. The Slam Spell hits a large area around the caster dealing damage and inflicting the elemental effects to all nearby targets. As the Empire has studied, a simple stomp couldn’t cause the immense damage unless magic is involved, when the Slam Spell is created, it creates a Nova Spell either on the body or ground which activates when impacting the ground. Due to it hitting the ground and making a shockwave, it hits the target two times.
Magical Spells By
Element:
Spell Construction: Element - Nova Spell - Slam Spell
Arcane Slam / Arcane Stomp / Arcane Clap: Condensing the Arcane Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It deals moderate Arcane damage to the target. [Arcane] [Offensive] [AoE]
Corrosion Slam / Corrosion Stomp / Corrosion Clap: Condensing the Corrosion Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Acid and Burn effect as it deals low Corrosion damage to the target. [Corrosion] [Offensive] [AoE]
Dark Slam / Dark Stomp / Dark Clap: Condensing the Dark Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Darkness and Silence effect as it deals low Dark damage to the target. [Dark] [Offensive] [AoE]
Earth Slam / Earth Stomp / Earth Clap: Condensing the Earth Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Poison and Petrify effect as it deals low Earth damage to the target. [Earth] [Offensive] [AoE]
Fire Slam / Fire Stomp / Fire Clap: Condensing the Fire Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Burn and Weakening effect as it deals low Fire damage to the target. [Fire] [Offensive] [AoE]
Holy Slam / Holy Stomp / Holy Clap: Condensing the Holy Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Stun and Slow effect as it deals low Holy damage to the target. [Holy] [Offensive] [AoE]
Ice Slam / Ice Stomp / Ice Clap: Condensing the Ice Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion.It has a moderate chance to inflict the Cold and Frost effect as it deals low Ice damage to the target. [Ice] [Offensive] [AoE]
Light Slam / Light Stomp / Light Clap: Condensing the Light Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Confusion and Blind effect as it deals low Light damage to the target. [Light] [Offensive] [AoE]
Lightning Slam / Lightning Stomp / Lightning Clap: Condensing the Lightning Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Shock and Paralyze effect as it deals low Lightning damage to the target. [Lightning] [Offensive] [AoE]
Nature Slam / Nature Stomp / Nature Clap: Condensing the Nature Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Slow and Poison effect as it deals low Nature damage to the target. [Nature] [Offensive] [AoE]
Water Slam / Water Stomp / Water Clap: Condensing the Water Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Wet and Cold effect as it deals low Water damage to the target. [Water] [Offensive] [AoE]
Wind Slam / Wind Stomp / Wind Clap: Condensing the Wind Element into a Nova Spell then slamming into it. It releases a shockwave into the ground and the surrounding targets dealing damage 2 times, once from the initial impact then from the shockwave explosion. It has a moderate chance to inflict the Shatter and Bleed effect as it deals low Wind damage to the target. [Wind] [Offensive] [AoE]
Shot Spell And You
What is the Shot Spell? The shot spell is a spell which can take the form of either a large magically infused long bow, a small magically created rifle, or a small bolt of magic power shot from the hand. Although the spell may look different, its function and characteristics are the exact same. Therefore the Empire classifies these spells together with the only difference as the method of firing the projectile since the spell itself is the projectile fired.
Magical Spells By
Element:
Spell Construction: Element - Weapon Spell - Shot Spell
Arcane Shot / Arcane Gun / Bow Of Arcane: Condensing the Arcane Element into the desired shape and size. It deals high Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Corrosion Shot / Corrosion Gun / Bow Of Corrosion: Condensing the Corrosion Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Dark Shot / Dark Gun / Bow Of Dark: Condensing the Dark Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Earth Shot / Earth Gun / Bow Of Earth: Condensing the Earth Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Poison and Petrify effect as it deals moderate Earth damage to the target. [Earth] [Offensive] [Single Target]
Fire Shot / Fire Gun / Bow Of Fire: Condensing the Fire Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [Single Target]
Holy Shot / Holy Gun / Bow Of Holy: Condensing the Holy Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Stun and Slow effect as it deals moderate Holy damage to the target. [Holy] [Offensive] [Single Target]
Ice Shot / Ice Gun / Bow Of Ice: Condensing the Ice Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Offensive] [Single Target]
Light Shot / Light Gun / Bow Of Light: Condensing the Light Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Confusion and Blind effect as it deals moderate Light damage to the target. [Light] [Offensive] [Single Target]
Lightning Shot / Lightning Gun / Bow Of Lightning: Condensing the Lightning Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Nature Shot / Nature Gun / Bow Of Nature: Condensing the Nature Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [Single Target]
Water Shot / Water Gun / Bow Of Water: Condensing the Water Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Offensive] [Single Target]
Wind Shot / Wind Gun / Bow Of Wind: Condensing the Wind Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]
Piercing Shot Spell
What is a Piercing Shot Spell? It is a Shot Spell constructed around a larger, more dense, charged, and focused shot which deals Piercing damage to a target. This causes it to also reduce or even break armor.
Magical Spells By
Element:
Spell Construction: Element - Weapon Spell - Shot Spell - Piercing Shot Spell
Piercing Arcane Shot: Condensing the Arcane Element into the desired shape and size. It deals high Piercing Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Piercing Corrosion Shot: Condensing the Corrosion Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Acid and Burn effect as it deals moderate Piercing Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Piercing Dark Shot: Condensing the Dark Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Darkness and Silence effect as it deals moderate Piercing Dark damage to the target. [Dark] [Offensive] [Single Target]
Piercing Earth Shot: Condensing the Earth Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Poison and Petrify effect as it deals moderate Piercing Earth damage to the target. [Earth] [Offensive] [Single Target]
Piercing Fire Shot: Condensing the Fire Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Burn and Weakening effect as it deals moderate Piercing Fire damage to the target. [Fire] [Offensive] [Single Target]
Piercing Holy Shot: Condensing the Holy Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Stun and Slow effect as it deals moderate Piercing Holy damage to the target. [Holy] [Offensive] [Single Target]
Piercing Ice Shot: Condensing the Ice Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Cold and Frost effect as it deals moderate Piercing Ice damage to the target. [Ice] [Offensive] [Single Target]
Piercing Light Shot: Condensing the Light Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Confusion and Blind effect as it deals moderate Piercing Light damage to the target. [Light] [Offensive] [Single Target]
Piercing Lightning Shot: Condensing the Lightning Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Shock and Paralyze effect as it deals moderate Piercing Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Piercing Nature Shot: Condensing the Nature Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Slow and Poison effect as it deals moderate Piercing Nature damage to the target. [Nature] [Offensive] [Single Target]
Piercing Water Shot: Condensing the Water Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Wet and Cold effect as it deals moderate Piercing Water damage to the target. [Water] [Offensive] [Single Target]
Piercing Wind Shot: Condensing the Wind Element into the desired shape and size, it releases its effects on the hit target dealing high damage with high effect chances. It has a low chance to inflict the Shatter and Bleed effect as it deals moderate Piercing Wind damage to the target. [Wind] [Offensive] [Single Target]



