

Walls Of Thick Elemental Power
Wall Spells are the spells which split areas, block vision, damage all things which pass through them, and create interesting paths. The Wall Spells are go to defensive spells which can be used in an offensive way with relative ease.
Sections Covered:
Wall Spells:
House Of Wall Spells:
Wall Spells And You
What is a Wall Spell and how are Wall Spells used? Multi-Casting Chain Spells allows for the creation of a Wall Spell. It is a super dense 1 meter wide by 3 meter long wall which can stop most spells on impact and act as a physical wall and obstacle. Although it requires vast amounts of magical power and energy to sustain and charge the spell which increases its strength and duration, a physical wall like Wall Of Earth or Wall Of Nature will stay until destroyed. As the earth and land are manipulated and not just created out of thin air like the other spells, they can be used to hide places deep in the mountains and forests as the walls are not magically infused and detectable as magic due to their real physical form. A few powerful magic casters have used their wall spells to build entire cities with a variation of the Wall Of Earth and Wall Of Nature Spells.
The walls created from the Wall Of Spell are a super useful combat effective spell as it unleashes a huge area of elemental damage with their effects in a large line, the caster can use this magic to hit many people or even change the flow of a battlefield. As magic is ever changing, the Empire has witnessed the rise of new Wall Spells used primarily for combat and are slightly different in their activation and usage.
Magical Spells By
Element:
Spell Construction: Element - Chain Spell - Wall Spell
Wall Of Corrosion: Multi-Casting Corrosive magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Wall Of Dark: Multi-Casting Dark magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Wall Of Earth: Multi-Casting Earth magics into a large 2 meter wide by 2 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Poison and Petrify effect as it deals low Earth damage to the target. [Earth] [Offensive] [Single Target]
Wall Of Fire: Multi-Casting Fire magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [Single Target]
Wall Of Holy: Multi-Casting Holy magics into a large 2 meter wide by 5 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Stun and Slow effect as it deals low Holy damage to the target. [Holy] [Offensive] [Single Target]
Wall Of Ice: Multi-Casting Ice magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Offensive] [Single Target]
Wall Of Light: Multi-Casting Light magics into a large 2 meter wide by 5 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Confusion and Blind effect as it deals low Light damage to the target. [Light] [Offensive] [Single Target]
Wall Of Lightning: Multi-Casting Lightning magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Wall Of Nature: Multi-Casting Nature magics into a large 2 meter wide by 2 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [Single Target]
Wall Of Water: Multi-Casting Water magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Offensive] [Single Target]
Wall Of Wind: Multi-Casting Wind magics into a large 1 meter wide by 3 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]
Wall Of Poison: Multi-Casting Poison magics into a large .5 meter wide by 2 meter long wall which inflicts huge elemental damage and has a high chance to inflict elemental effects on each target hit in its creation area. After it is created it rotates 90 degrees around the center spreading Poison to more enemies. Used like an actual wall, it blocks paths and creates an obstacle to overcome at the cost of constant magic energy to sustain it. It has a low chance to inflict the Poison effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
House Of Wall Spells
The House Of Walls Spell is a unique adaptation of the Wall Of Earth Spell and Wall Of Nature Spell. It was used to make small mud and forest hut-like structures which are sturdy and hold extremely well as living abodes. As Earth is a very popular element to use as it can be further manipulated and changed by adding fire and making a hardened concrete like wall of dark grey, Nature is a more frugal and land friendly version at the cost of living with bugs and insects. Although they will not bother magic casters, they are unsightly when seen by most people. Most magic casters will use an advanced earthen house creation but powerful Nature magic casters have come along and have been making the houses out of wood as they can manipulate and create trees and shape and cut them to build more elaborate and advanced hovels. The magic power, energy, and concentration are much higher to cast the House Of Walls Spell but the ability to have a nice shelter anywhere you go is always a blessing. The hovels can be built in a modular way allowing for slow spread of passageways and the construction of an entire city if given enough time. The longer the spell is charged the larger the area that is created, due to the methods in which the created magic is hollow, larger areas can be created. The largest an area can be created at once is a 3 meter hollow cube or a 4 meter wide, 4 meter long, 2 meter tall rectangular cuboid.
Magical Spells By
Element:
Spell Construction: Element - Chain Spell - Wall Spell - House Of Walls Spell
The spell is listed in steps in order to create these hovels in a smooth efficient manner.
Creating The Walls: A large 2 meter wide cube is created out of the Earth Element, Nature Element, or Wood Elements.
Hollowing And Shaping: A doorway, windows, and roof hole are created by hollowing out and removing the desired section of the walls.
Solidifying: The structure is then enhanced, in this step its elements are hardened and strengthened which gives it a darker, more grey look.



