

Touching & Griping & Grasping Spells
Extra Spells are spells which are learned and adapted either from existing spells or from original creations which do not fit in any one place. As the list of traditional magic has grown and then halted to a stop, more combination and specialized spells have risen to power. This section is split into different research groups to reference as needed per the Empire's Magic Research Department.
Sections Covered:
Touch Spells:
Grip / Grasp Spells:
Touch Spells And You
Touch Spell, and the misinformation it brings. Although it is a different spell than the Grasp Spell, this spell functions in a different way. Casters who use this spell are being observed using the Grip Spell or Grasp Spell and not this one due to how the spell operated. This spell is about condensing the raw magical power into the fingers or hand then touching someone either instantly using the spell or making it a delayed experience. They erupt in elemental damage and effects and can cause havoc through the ranks. Most of the time this spell is used as a reversal to give a buff instead of dealing damage it will reduce some damage. Although this spell is quite useful there are no real uses for it as it is used in the construction of the Grasp Spell.
The Touch Spell has been researched and Studied by the Empire due to it being a step in the spell construction but all the effects it can do have just been condensed and placed into the new Grasp Spell.
Magical Spells By
Element:
Spell Construction: Element - Touch Spell
Touch Of Arcane: Condensing the Arcane magics into a large hand that erupts from the ground and grabs a target. It deals high Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Touch Of Corrosion: Condensing the Corrosive magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Acid and Burn effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Touch Of Darkness: Condensing the Dark magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Touch Of Earth: Condensing the Earth magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Poison and Petrify effect as it deals moderate Earth damage to the target. [Earth] [Offensive] [Single Target]
Touch Of Fire: Condensing the Fire magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [Single Target]
Touch Of Ice: Condensing the Ice magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Cold and Frost effect as it deals moderate Ice damage to the target. [Ice] [Offensive] [Single Target]
Touch Of Light: Condensing the Holy magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Confusion, Blind, Stun and Slow effect as it deals moderate Light and Holy damage to the target. [Light / Holy] [Offensive] [Single Target]
Touch Of Lightning: Condensing the Lightning magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Shock and Paralyze effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Touch of Nature: Condensing the Nature magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [Single Target]
Touch Of Water: Condensing the Water magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Offensive] [Single Target]
Touch Of Wind: Condensing the Wind magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]
Touch Of Poison: Condensing Corrosion and Poison magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Poison effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Touch Of Frost: Condensing Frost magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Frozen effect as it deals moderate Ice damage to the target. [Ice] [Offensive] [Single Target]
Touch Of Silence: Condensing Dark magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Touch Of Petrification: Condensing Earth magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Petrification effect as it deals moderate Earth damage to the target. [Earth] [Offensive] [Single Target]
Touch Of Shattering: Condensing pure Arcane vibration magics into a large hand that erupts from the ground and grabs a target. It deals almost no damage but can shatter any target under the Petrification or Frozen Status Effects. It has a moderate chance to inflict the Shatter effect as it deals low Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Touch Of Curses: Condensing pure Dark magics into a large hand that erupts from the ground and grabs a target. It will inflict a temporary curse on a target reducing all of their stats by 20% until the end of battle. It has a high chance to inflict the Stat Curse effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Touch Of Berserking: Condensing Arcane magics into a large hand that erupts from the ground and grabs a target. When hit the target enters into a Berserk state increasing their damage by 50% but they are only able to basic attack until the Berserk effect is removed or the battle ends. It has a high chance to inflict the Berserk effect as it deals moderate Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Touch Of Blindness: Condensing Dark magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Darkness effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Touch Of Paralysis: Condensing Lightning magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Paralyzed effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Touch Of Stunning: Condensing Lightning magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Stun effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Touch Of Bleeding: Condensing the Wind magics into a large hand that erupts from the ground and grabs a target. It has a high chance to inflict the Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]
Grasp Spells And You
What is a Grip or Grasp Spell and how is it used in combat? Fundamentally it is a large elemental hand made from the element the caster desires or needs at the moment. By default the spell is Earth and can be changed into any other element. It erupts from the ground instantly and grips hard on the target. It can restrain movement temporarily as it catches a target off guard. It deals low initial grab damage but has a high elemental effect chance. Unlike the Touch Spell which operates nearly the same, the damage and chance increases greatly the longer the Grasp Spell or Grip Spell holds onto a target. The hand created can perform small actions like pushing, pulling, and gripping the target with a decent force.
Magical Spells By
Element:
Spell Construction: Element - Touch Spell - Grip Spell
Grip Of Arcane / Arcane Grasp: Condensing the Arcane magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It deals high Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Grip Of Corrosion / Corrosive Grasp: Condensing the Corrosive magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Acid and Bur
n effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Grip Of Darkness / Dark Grasp: Condensing the Dark magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Darkness and Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Grip Of Earth / Earthen Grasp: Condensing the Earth magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Poison and Petrify effect as it deals moderate Earth damage to the target. [Earth] [Offensive] [Single Target]
Grip Of Fire / Flaming Grasp: Condensing the Fire magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Burn and Weakening effect as it deals moderate Fire damage to the target. [Fire] [Offensive] [Single Target]
Grip Of Ice / Frozen Grasp: Condensing the Ice magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Cold and Frost effect as it deals low moderate damage to the target. [Ice] [Offensive] [Single Target]
Grip Of Light / Holy Grasp: Condensing the Holy magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Confusion, Blind, Stun and Slow effect as it deals moderate Light and Holy damage to the target. [Light / Holy] [Offensive] [Single Target]
Grip Of Lightning / Thundering Grasp: Condensing the Lightning magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Shock and Paralyze effect as it deals low Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Grip of Nature / Grasp Of Nature: Condensing the Nature magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Slow and Poison effect as it deals moderate Nature damage to the target. [Nature] [Offensive] [Single Target]
Grip Of Water / Drowning Grasp: Condensing the Water magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Wet and Cold effect as it deals moderate Water damage to the target. [Water] [Offensive] [Single Target]
Grip Of Wind / Swirling Grasp: Condensing the Wind magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Shatter and Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]
Grip Of Poison / Poisonous Grasp: Condensing Poison magics into a small oval shaped bolt which allows it to travel a far distance as it is shot at a target. It has a high chance to inflict the Poison effect as it deals moderate Corrosion damage to the target. [Corrosion] [Offensive] [Single Target]
Grip Of Frost / Freezing Grasp: Condensing Frost magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Frozen effect as it deals low Piercing Ice damage to the target. [Ice] [Offensive] [Single Target]
Grip Of Silence / Silencing Grasp: Condensing Dark magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Silence effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Grip Of Petrification / Petrifying Grasp: Condensing Earth magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Petrification effect as it deals moderate Earth damage to the target. [Earth] [Offensive] [Single Target]
Grip Of Shattering / Shattering Grasp: Condensing pure Arcane vibration magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It deals almost no damage but can shatter any target under the Petrification or Frozen Status Effects. It has a high chance to inflict the Shatter effect as it deals low Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Grip Of Curses / Cursing Grasp: Condensing pure Dark magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It will inflict a temporary curse on a target reducing all of their stats by 20% until the end of battle. It has a high chance to inflict the Stat Curse effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Grip Of Berserking / Berserker Grasp: Condensing Arcane magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. When hit the target enters into a Berserk state increasing their damage by 50% but they are only able to basic attack until the Berserk effect is removed or the battle ends. It has a high chance to inflict the Berserk effect as it deals moderate Arcane damage to the target. [Arcane] [Offensive] [Single Target]
Grip Of Blindness / Blinding Grasp: Condensing Dark magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Darkness effect as it deals moderate Dark damage to the target. [Dark] [Offensive] [Single Target]
Grip Of Paralysis / Paralyzing Grasp: Condensing Lightning magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Paralyzed effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Grip Of Stunning / Stunning Grasp: Condensing Lightning magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Stun effect as it deals moderate Lightning damage to the target. [Lightning] [Offensive] [Single Target]
Grip Of Bleeding / Bloody Grasp: Condensing the Wind magics into a large hand that erupts from the ground and grabs a target. When it grabs a target and when it performs an action like slamming or throwing. It has a high chance to inflict the Bleed effect as it deals moderate Wind damage to the target. [Wind] [Offensive] [Single Target]



